Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Elements of Magic & Low Magic Setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2485596" data-attributes="member: 63"><p>Grim Tales is structured sorta like D20 Modern -- 6 classes divided by what ability score they favor. There aren't clear 'roles'. You can be a strong warrior, a fast warrior, a tough warrior, a smart warrior, a wise warrior, or a charismatic warrior, though each has its benefits and drawbacks (and Strong characters in general make the best melee warriors, though they don't get many tricks). And likewise you can put the 6 classes to make whatever role you want.</p><p></p><p>Magic is rare.</p><p></p><p>Characters only get access to those spells the game master lets them see. It's not, "Here's the spell list; what do you want?" It's "You're a wizard. You can levitate!" If you saw a person in the real world levitate, you wouldn't complain if that person was unable to cast magic missile.</p><p></p><p>Casting spells require a skill check. I think it's Spellcraft, or Knowledge (arcane lore). It's been a while. Anyway, if you succeed, the spell works, but you take Strength ability burn equal to 1d6 per spell level. Your Int, Wis, or Cha modifier gives you burn resistance, so that if you have an 18 Intelligence (a +4 bonus), you ignore the first 4 points of Str burn per die. Natural 1s on dice always get through, though.</p><p></p><p>When you cast a spell, the caster level is equal to the level of the spell you're casting. If you take a feat (and you can take it multiple times), the caster level increases by 1. You get a feat every 2nd and every 3rd level, I believe, so you can raise your caster level pretty quickly, at the expense of doing anything else. Just like any other spellcaster.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2485596, member: 63"] Grim Tales is structured sorta like D20 Modern -- 6 classes divided by what ability score they favor. There aren't clear 'roles'. You can be a strong warrior, a fast warrior, a tough warrior, a smart warrior, a wise warrior, or a charismatic warrior, though each has its benefits and drawbacks (and Strong characters in general make the best melee warriors, though they don't get many tricks). And likewise you can put the 6 classes to make whatever role you want. Magic is rare. Characters only get access to those spells the game master lets them see. It's not, "Here's the spell list; what do you want?" It's "You're a wizard. You can levitate!" If you saw a person in the real world levitate, you wouldn't complain if that person was unable to cast magic missile. Casting spells require a skill check. I think it's Spellcraft, or Knowledge (arcane lore). It's been a while. Anyway, if you succeed, the spell works, but you take Strength ability burn equal to 1d6 per spell level. Your Int, Wis, or Cha modifier gives you burn resistance, so that if you have an 18 Intelligence (a +4 bonus), you ignore the first 4 points of Str burn per die. Natural 1s on dice always get through, though. When you cast a spell, the caster level is equal to the level of the spell you're casting. If you take a feat (and you can take it multiple times), the caster level increases by 1. You get a feat every 2nd and every 3rd level, I believe, so you can raise your caster level pretty quickly, at the expense of doing anything else. Just like any other spellcaster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Elements of Magic & Low Magic Setting?
Top