(Yes, I am house ruling what is essentially an organized set of house rules.
)
This is mostly for Rangerwickett and anybody else who has the book in question. But I shant look askance on anybody else joining in.
Over all I like the book, but I'm thinking the core system could be used with other 'ways' of organizing magic. I'm thinking specifically of adapting the magic system from Dangerous Journeys: Mythus. I'll start by listing the magic using skills from that game.
They are...
•Dweomercrafting
•Priestcrafting
•Alchemy
•Apotropaism (warding, confining, and protective magic)
•Astrology
•Conjuration
•Divination
•Exorcism
•Fortune Telling
•Heka Forging (making magic items and instilling magical qualities in items)
•Herbalism
•Mediumship
•Mysticism
•Necromancy
•Sorcery (not D&D's Sorcery, much nastier)
•Spellsongs
•Witchcraft (Wicked Witch of the West stuff)
Keep in mind that these skills replace the standard EoM: ME skills. How would you handle them?

This is mostly for Rangerwickett and anybody else who has the book in question. But I shant look askance on anybody else joining in.
Over all I like the book, but I'm thinking the core system could be used with other 'ways' of organizing magic. I'm thinking specifically of adapting the magic system from Dangerous Journeys: Mythus. I'll start by listing the magic using skills from that game.
They are...
•Dweomercrafting
•Priestcrafting
•Alchemy
•Apotropaism (warding, confining, and protective magic)
•Astrology
•Conjuration
•Divination
•Exorcism
•Fortune Telling
•Heka Forging (making magic items and instilling magical qualities in items)
•Herbalism
•Mediumship
•Mysticism
•Necromancy
•Sorcery (not D&D's Sorcery, much nastier)
•Spellsongs
•Witchcraft (Wicked Witch of the West stuff)
Keep in mind that these skills replace the standard EoM: ME skills. How would you handle them?