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Elements of Magic: Questions for the Designer
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<blockquote data-quote="RangerWickett" data-source="post: 1509967" data-attributes="member: 63"><p>Yeah, pretty much. EOM mages have a lot of flexibility, but less raw power, especially when it comes to damage dealing. I knew that the nice array of spell lists would give them a lot of things they could be cool at, so they don't need to be killing things right and left.</p><p></p><p>In general, EOM has less swinginess at high levels, I hope. At least the swinginess requires more power-gaming to use, instead of it being blatant. In core rules, any good high-level wizard ought to have finger of death and power word kill, both of which are instant kills, which spoils the fun when you use them on the party.</p><p></p><p>The closest thing you have to an instant kill in EOM is transforming someone into an inanimate object, but even that is only until the spell's duration ends. It accomplishes the same thing for the purposes of combat (i.e., defeating monsters), but it gives more options for dealing with it.</p><p></p><p>EOM magic will play a little differently than core magic. I tried to hew close to the core rules, but no doubt my personal philosophy made certain things subtly shift in the direction I prefer. For instance, while a high-level, focused Evoke specialist can still deal ~40 damage to a large group of critters or ~70 damage to a single target, but he doesn't have any spells that do ~70 damage to multiple targets.</p><p></p><p>Ooh, I need to post Captain Blowshi'tup. He was a fun thought experiment.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1509967, member: 63"] Yeah, pretty much. EOM mages have a lot of flexibility, but less raw power, especially when it comes to damage dealing. I knew that the nice array of spell lists would give them a lot of things they could be cool at, so they don't need to be killing things right and left. In general, EOM has less swinginess at high levels, I hope. At least the swinginess requires more power-gaming to use, instead of it being blatant. In core rules, any good high-level wizard ought to have finger of death and power word kill, both of which are instant kills, which spoils the fun when you use them on the party. The closest thing you have to an instant kill in EOM is transforming someone into an inanimate object, but even that is only until the spell's duration ends. It accomplishes the same thing for the purposes of combat (i.e., defeating monsters), but it gives more options for dealing with it. EOM magic will play a little differently than core magic. I tried to hew close to the core rules, but no doubt my personal philosophy made certain things subtly shift in the direction I prefer. For instance, while a high-level, focused Evoke specialist can still deal ~40 damage to a large group of critters or ~70 damage to a single target, but he doesn't have any spells that do ~70 damage to multiple targets. Ooh, I need to post Captain Blowshi'tup. He was a fun thought experiment. [/QUOTE]
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