Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Elements of Magic: Questions for the Designer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PugioilAudacio" data-source="post: 1511728" data-attributes="member: 16042"><p>I only started proofreading in the middle of the document, but here's what I came up with as far as typos, unclear areas, etc: (Changes are in bold)</p><p></p><p>page 28 - third paragraph under the "Spell Enhancements" heading-</p><p>"For example, if you cast Compel Humanoid 7/Evoke Fire 3/ Gen 2, you can spend no more than 7 MP on Compel enhancemenets, no more <strong>than</strong> 3 MP on Evoke enhancements, and no more than 2 MP on General enhancements."</p><p></p><p>Besides the left out "than" - this paragraph is a little unclear. It seems to be saying that if you cast a Compel Humanoid 7, you can't spend more than 7 MP on the spell. Isn't that kind of obvious? Also, the beginning "For example" serves to confuse, as the previous paragraph talked about TOTAL MP spent, rather than MP spent per spell list.</p><p></p><p>page 28 - second column, last full paragraph: "Also, if the spell has a large are of effect..." How large is considered large?</p><p></p><p>page 30 - first paragraph, when talking about using skills with spells cast not from their own knowledge: "In these cases, make your skill check as if you had ranks equal to the MP spent on Dispel Magic, or using your own ranks if that is higher."</p><p></p><p>Do you mean that when using any magical skill from an outsides source you instead use your ranks in Dispel Magic? Or your ranks in whatever skill is being used?</p><p></p><p>page 31 - second colum, under the heading of Damage Reduction, [Element]: "The spell provides DR that applies against <strong>against</strong>..."</p><p>Extra "against".</p><p></p><p>page 35 - first column, towards the end of the heading Binding, [Alignment] (3 MP): "If a creature attacks or otherwise deals damage to the bound creature, it is free to retaliate, but is still bound spatially. If you attack the bound creature, it is free entirely from the binding."</p><p>Does this mean that a casters allies can attack the creature, but the caster himself can not (without freeing the creature)?</p><p></p><p>page 37 - first column 3rd paragraph, towards the end: "Once a happiness, anger, fear, or confusion effect wears off, though, the creature will realize they were being influenced. Note that this only applies to happiness, anger, and confusion effects."</p><p>Should this be "only applies to happiness, anger, confusion, and <strong>fear</strong> effects?"</p><p></p><p>page 37 - second column, right above the Emotions heading: "If there is more than one creature in the area of effect, this spell affects those with the lowest Hit Dice first, until it reaches its Hit Dice Threshold. Creatures beyond the HD Threshold are not affected at all."</p><p>Does this mean that the spell will affect everything below the threshold? Or that it will only affect a number of hit dice equal to the threshold. The text would support the second version, as it says it affects those with the lowest Hit Dice first, but it is not perfectly clear on this point.</p><p></p><p>page 42 - second column, Mind Read (4 MP) header: "Reading a mind requires a Wisdom check with a bonus equal to the Compel spell’s MP, and the DC is the same that it would be for a Knowledge check."</p><p>What DC is that? A knowledge check as if the creature was making the check itself?</p><p></p><p>page 42 - second column, Mind Modify (4 MP) heading: "The knowledge or modification only lasts as long as the spell’s duration, and you must <strong>spend</strong> about one round concentrating to change the creature’s memory.</p><p>Left out the word "spend". Also, why does it say 'about' one round?</p><p></p><p>page 43 - last 2 words on the page: ".. or does it create <strong>an</strong> objects whole cloth"</p><p>Left out the word "an".</p><p></p><p>page 45 - first column, Moderate Wind (0 MP) heading: "See the DMG for information on wind forces."</p><p>Don't you mean "see the core rules" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>page 45 - second column, Weather (2 MP) heading.</p><p>Does the rain generated by the weather disappear at the spell (as if by a Create food type spell)?</p><p></p><p>page 45 - second column, Create Lava heading: "You cannot create lava to surround a create<strong>r</strong> ..."</p><p>Left out the 'r'.</p><p></p><p>page 46 - first column, Create Lightning header: "Normal lighting deals 1d6 damage per round."</p><p>What is this supposed to mean? If someone is continually hit by lightning they only take 1d6 damage per round?</p><p></p><p>page 46-47 - Dilated Time headers: If someone uses Dilated Time, Long - everyone in the effect just ages for half a day? In other words, the time of day doesn't change nor do affected creatures notice any change in time?</p><p></p><p>page 47 - second column, first paragraph: "since these flames are actually solid, the wall must actually be supported by something..."</p><p>What does this mean? The flames have to wreathe a stone wall to be supported?</p><p></p><p>page 49 - first column, end of first paragraph: "As detailed in the Magical Skills section, a caster makes the check using his own ranks in the skill, or a number of ranks equal to the MP cost of the skill, whichever is higher."</p><p>It sounds like it should be "or a number of ranks equal to the MP cost of the SPELL".</p><p></p><p>page 50 - second column, last bullet on bulleted list: " Not counting general enhancements, the armor is a 3 MP effect,"</p><p>What is this saying? So what if the armor is a 3 MP effect, it doesn't seem to affect the rules at all, as the DC listed to dispel the armor is 11 + caster level 4, not 3.</p><p></p><p>page 50-51 - In the examples of using the Dispel Magic skill, it keeps changing the ranks that Ursus has in Dispel Magic. In the first few examples, and in the beginning of the book, Ursus is listed as having a +22 to his Dispel Magic checks. However, in certain examples (like example five) he is listed as having only a +16 to his Dispel Magic skill.</p><p></p><p>page 52 - end of first paragraph: "Finally, getting another mage’s signature spells for Dispel Magic can help greatly when you need to dispel magic you are unfamiliar with. "</p><p>What is this statement saying?</p><p></p><p>page 52 - second column, Fire Guard spell: "Make the Dispel Magic <strong>echeck</strong>..."</p><p>There is an e before the word "check".</p><p></p><p>page 56 - first column, Fatigue (2 dice) header: "fatigued creature gets an effective –2 penalty to Strength and Dexterity, cannot run or charge."</p><p>Left out an 'and' by "Dexterity, [and] cannot run or charge".</p><p></p><p>page 56-57 - In the Crystal, Earth, and Metal categories it says that these attacks deal bonus [damage type] damage - and to see the Nature heading for details. However, it does not seem to list the actual amount of bonus damage dealt by these attacks, either under their own heading or under the Nature heading.</p><p></p><p>page 58 - first column, Mild header: "The slime <strong>lasts</strong> can affect up to Medium creatures."</p><p>The word "lasts" doesn't belong here.</p><p></p><p>page 59 - first column, Arctic Blast spell: "This impact damage is not energy damage, so energy resistance does not protect against it, but DR does. A successful Reflex save halves this damage."</p><p>It appears like the reflex save only works against this (2d6 of) impact damage. However, given that there is no ranged touch attack for the 3d6 ice damage, the save should probably apply to that damage too.</p><p></p><p>page 59 - second column, Horrorstrike spell: "Developed by a vicious ghostly mage, this spell can be cast on the ethereal plane but still affect the material plane."</p><p>This spell uses the space side effect - which says that damage from this spell can only affect either the Material or Ethereal planes. Therefore, the text should probably read "can be cast on the ethereal plane but <strong>can only</strong> affect the material plane."</p><p></p><p></p><p></p><p>Thus ends the extent of my current proof-reading binge. These corrections should not be misconstrued as criticism for the book. I really like the Elements of Magic system and am just stating the areas that might need a quick change (IMHO).</p></blockquote><p></p>
[QUOTE="PugioilAudacio, post: 1511728, member: 16042"] I only started proofreading in the middle of the document, but here's what I came up with as far as typos, unclear areas, etc: (Changes are in bold) page 28 - third paragraph under the "Spell Enhancements" heading- "For example, if you cast Compel Humanoid 7/Evoke Fire 3/ Gen 2, you can spend no more than 7 MP on Compel enhancemenets, no more [B]than[/B] 3 MP on Evoke enhancements, and no more than 2 MP on General enhancements." Besides the left out "than" - this paragraph is a little unclear. It seems to be saying that if you cast a Compel Humanoid 7, you can't spend more than 7 MP on the spell. Isn't that kind of obvious? Also, the beginning "For example" serves to confuse, as the previous paragraph talked about TOTAL MP spent, rather than MP spent per spell list. page 28 - second column, last full paragraph: "Also, if the spell has a large are of effect..." How large is considered large? page 30 - first paragraph, when talking about using skills with spells cast not from their own knowledge: "In these cases, make your skill check as if you had ranks equal to the MP spent on Dispel Magic, or using your own ranks if that is higher." Do you mean that when using any magical skill from an outsides source you instead use your ranks in Dispel Magic? Or your ranks in whatever skill is being used? page 31 - second colum, under the heading of Damage Reduction, [Element]: "The spell provides DR that applies against [B]against[/B]..." Extra "against". page 35 - first column, towards the end of the heading Binding, [Alignment] (3 MP): "If a creature attacks or otherwise deals damage to the bound creature, it is free to retaliate, but is still bound spatially. If you attack the bound creature, it is free entirely from the binding." Does this mean that a casters allies can attack the creature, but the caster himself can not (without freeing the creature)? page 37 - first column 3rd paragraph, towards the end: "Once a happiness, anger, fear, or confusion effect wears off, though, the creature will realize they were being influenced. Note that this only applies to happiness, anger, and confusion effects." Should this be "only applies to happiness, anger, confusion, and [B]fear[/B] effects?" page 37 - second column, right above the Emotions heading: "If there is more than one creature in the area of effect, this spell affects those with the lowest Hit Dice first, until it reaches its Hit Dice Threshold. Creatures beyond the HD Threshold are not affected at all." Does this mean that the spell will affect everything below the threshold? Or that it will only affect a number of hit dice equal to the threshold. The text would support the second version, as it says it affects those with the lowest Hit Dice first, but it is not perfectly clear on this point. page 42 - second column, Mind Read (4 MP) header: "Reading a mind requires a Wisdom check with a bonus equal to the Compel spell’s MP, and the DC is the same that it would be for a Knowledge check." What DC is that? A knowledge check as if the creature was making the check itself? page 42 - second column, Mind Modify (4 MP) heading: "The knowledge or modification only lasts as long as the spell’s duration, and you must [B]spend[/B] about one round concentrating to change the creature’s memory. Left out the word "spend". Also, why does it say 'about' one round? page 43 - last 2 words on the page: ".. or does it create [B]an[/B] objects whole cloth" Left out the word "an". page 45 - first column, Moderate Wind (0 MP) heading: "See the DMG for information on wind forces." Don't you mean "see the core rules" :) page 45 - second column, Weather (2 MP) heading. Does the rain generated by the weather disappear at the spell (as if by a Create food type spell)? page 45 - second column, Create Lava heading: "You cannot create lava to surround a create[B]r[/B] ..." Left out the 'r'. page 46 - first column, Create Lightning header: "Normal lighting deals 1d6 damage per round." What is this supposed to mean? If someone is continually hit by lightning they only take 1d6 damage per round? page 46-47 - Dilated Time headers: If someone uses Dilated Time, Long - everyone in the effect just ages for half a day? In other words, the time of day doesn't change nor do affected creatures notice any change in time? page 47 - second column, first paragraph: "since these flames are actually solid, the wall must actually be supported by something..." What does this mean? The flames have to wreathe a stone wall to be supported? page 49 - first column, end of first paragraph: "As detailed in the Magical Skills section, a caster makes the check using his own ranks in the skill, or a number of ranks equal to the MP cost of the skill, whichever is higher." It sounds like it should be "or a number of ranks equal to the MP cost of the SPELL". page 50 - second column, last bullet on bulleted list: " Not counting general enhancements, the armor is a 3 MP effect," What is this saying? So what if the armor is a 3 MP effect, it doesn't seem to affect the rules at all, as the DC listed to dispel the armor is 11 + caster level 4, not 3. page 50-51 - In the examples of using the Dispel Magic skill, it keeps changing the ranks that Ursus has in Dispel Magic. In the first few examples, and in the beginning of the book, Ursus is listed as having a +22 to his Dispel Magic checks. However, in certain examples (like example five) he is listed as having only a +16 to his Dispel Magic skill. page 52 - end of first paragraph: "Finally, getting another mage’s signature spells for Dispel Magic can help greatly when you need to dispel magic you are unfamiliar with. " What is this statement saying? page 52 - second column, Fire Guard spell: "Make the Dispel Magic [B]echeck[/B]..." There is an e before the word "check". page 56 - first column, Fatigue (2 dice) header: "fatigued creature gets an effective –2 penalty to Strength and Dexterity, cannot run or charge." Left out an 'and' by "Dexterity, [and] cannot run or charge". page 56-57 - In the Crystal, Earth, and Metal categories it says that these attacks deal bonus [damage type] damage - and to see the Nature heading for details. However, it does not seem to list the actual amount of bonus damage dealt by these attacks, either under their own heading or under the Nature heading. page 58 - first column, Mild header: "The slime [B]lasts[/B] can affect up to Medium creatures." The word "lasts" doesn't belong here. page 59 - first column, Arctic Blast spell: "This impact damage is not energy damage, so energy resistance does not protect against it, but DR does. A successful Reflex save halves this damage." It appears like the reflex save only works against this (2d6 of) impact damage. However, given that there is no ranged touch attack for the 3d6 ice damage, the save should probably apply to that damage too. page 59 - second column, Horrorstrike spell: "Developed by a vicious ghostly mage, this spell can be cast on the ethereal plane but still affect the material plane." This spell uses the space side effect - which says that damage from this spell can only affect either the Material or Ethereal planes. Therefore, the text should probably read "can be cast on the ethereal plane but [B]can only[/B] affect the material plane." Thus ends the extent of my current proof-reading binge. These corrections should not be misconstrued as criticism for the book. I really like the Elements of Magic system and am just stating the areas that might need a quick change (IMHO). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Elements of Magic: Questions for the Designer
Top