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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Verequus" data-source="post: 1515417" data-attributes="member: 9135"><p>FYI, I asked RangerWickett some months ago, if there will be some kind of "Circle Magic", and he said, that there will be "Group Casting" in Lyceian Arcana. If it is still true (can that be confirmed?), then no work is necessary.</p><p> </p><p>Okay, here is my error and questions list - I'm posting this here, so your other thread is kept pure for printing purposes. Please include confirmed ones there.</p><p> </p><p>Errata:</p><p>Page 7: Can a Transform Specialist while being Animagus change his animal form using this ability? Why can't be all Boons upgraded like the Minor Energy Resistance?</p><p></p><p>Page 24: "Diogenes’s Deshackling (Dispel Magic 13/Gen 2)": Shouldn't the name be "Diogenes’ Deshackling"? And the spell is a Dispel Magic 14/Gen 1.</p><p></p><p>Page 27: "When you first cast the spell, you can choose to have its duration be less than the normal one minute. You can also dismiss the spell as a standard action." This is true for spells with enhanced durations?</p><p></p><p>Page 31: "Saving Throw, [Element]. The spell provides a saving throw bonus against natural attacks (including innate magical attacks) from creatures with the appropriate elemental descriptor." and similar. If innate magical attacks are also attacks with innate mage levels, how count these magical attacks, if extra mage levels stack with the innate ones? As normal if the MPs spent are more than the innate mage level? </p><p></p><p>Page 32: Table 3.6: MP Cost & Energy Resistance: With 7 MPs one can gain a energy resistence of 40, but the corresponding Hex entry says only 35.</p><p></p><p>Page 34: How interact Energy Weakness and Energy Resistance, if you weak someone with full resistence? Also only the table has the text "Energy Weakness", the surrounding text mentions still "Energy Resistance".</p><p></p><p>Page 42: "Telepathic Domination (7 MP). For the spell’s duration, you may command the creature whenever you want from any distance, with any level of complexity." Also on other planes? "Mind Modify": Does a permanent modification count as effect, which counts to the number of permanent spells and wondrous items a character can use?</p><p></p><p>Page 44: "Elemental Object": "(2 MP for the area of effect, the base 2 MP for this enhancement, and then another 2 MP because of how much the area of effect costs)." The first 2 MP are for the enhancement Elemental Object.</p><p></p><p>Page 45: "Create Air": "farhenheit" instead "Fahrenheit".</p><p></p><p>Page 46: "Create Light", "Create Shadow": Do they cancel each other? At least Evoke Shadow has an influence on Create Light, but why not vice versa?</p><p></p><p>Page 48: "Pocket Armory": "Thee can be any weapons and armor of your choice,..." "Thee" instead "They". Dispel Magic: "Dispel Magic can dispel (but not counter) the ongoing effects of supernatural abilities as well as spells." The new 3.5 core rules don't allow this anymore. "Area of Effect: Normally you’ll target only a single spell or effect with this skill, but sometimes you may want to dispel or counter every effect in an area, and thus you can purchase area of effect enhancements normally as with any spell." If a spell covers more area than the dispel spell can target, what happens?</p><p></p><p>Page 49: Counterspelling, Example Two: "TheDC is 34 (11 + caster level + 0 for...". Obvious.</p><p></p><p>Page 51: "Example Six: Ursus is generally cautious of being spyed on,...". "spyed" instead "spied".</p><p></p><p>Page 52: "Fire Guard" - "You must know Evoke Fire to have the shield set to protect against it." While there are 4 MP spent on Dispel Magic, it isn't mentioned that "Fire Guard" can know three other spell lists.</p><p></p><p>Page 56: "Putrify Food" instead "Putrefy". "Ice – Freeze": Do objects gain their hardness back after the end of the duration?</p><p></p><p>Page 57: "Life - Life": What can protect against the Mild effect? Abjure Life?</p><p></p><p>Page 58: "Time – Temporality: If an Evoke Time spell is save-based, it allows a Will save instead of a Reflex save." Shouldn't that be worded like the other examples? "Evoke Time spells that allow saving throws for half damage require Will saves instead of Reflex saves." Or can be chosen between a Reflex and a Will save?</p><p></p><p>Page 68: "Casters can choose not to make the recipient detect in this way, and most magic items that grant ability bonuses do not change a creature’s aura." "detect" instead "detectable"? And if a caster has chosen this option, is the recipient still affectable as described above?</p><p></p><p>Page 69: "Phasing Attack. The attack selectively passes through certain types of matter harmlessly,..." What certain types?</p><p></p><p>Page 71: "Move Life": A permanent Move Life used for possession allows someone to take over the body of dragon and kill his own former body. This lets some questions open: What happens to the hit dice? Do I gain the racial hit dice of my new body? Do I gain all ex-, su- and sp-abilities? What happens, if a (permanent) dispel affects me?</p><p></p><p>Page 72: "Move Nature": No explanations are given for Snowstep, Waterwalk and Airwalk. "Move Space": What category is a place which has been scried upon?</p><p></p><p>Page 74: "Remote Viewing": What is the base DC for the Will save for noticing, that one's being scried upon? The same of the spell?</p><p></p><p>Page 78: "Cantrip: A 0 MP Transform [Creature] spell can turn a willing creature into a creature of the appropriate type with CR ½ or lower, but only if they are the same element type." Shouldn't that be "the same creature type"? The last sentence of this paragraph half redundant.</p><p></p><p>Page 88: "...(base 10, 10 from MP, and 10 from psuedo-ranks)." Obvious. "you’ll usually want to combine this with some sort of inescapable death trap." This sentence is used twice - maybe one time too much.</p><p> </p><p>Can items created, which can use the item creation feats themselves? How about intelligent items? If creatures can be created through the Permanent Spell feat, why can the undead spawn other undead? Because of the multiplier effect of the item creation feat above, is the magic some kind of virulent? Can created creatures be resurrected? And there is no mentioning of the "Pay 5000 XP and get a <em>Wish</em>-like effect.".</p><p> </p><p>The open question from my review: Do only the general creature types loose their immunities like [Plant] the immunity against transformations? Also subtypes like the Abominations (see the SRD or the ELH)? An example in the Transform spells shows that Dragons keep their Sleep immunity. Regarding Transform's Strong Defenses enhancement: I use the CR system from the (upcoming?) Immortals Handbook, which equals CR and ECL. Because so the CR includes the possibility of the player's abuse: Is Strong Defenses still necessary?</p><p> </p><p>And I didn't found a possibility to increase the mental ability threshold from the Animate enhancement. Furthermore, the "partly transformation"-option should say something in the lines: "You can choose to transform yourself partly, like having bear claws instead hands. The resulting CR has to be examined like a new race, which is the corresponding modified base form of your own race without any class levels." Of course, this isn't something what can be done on the fly, but with the above mentioned CR system it is possible.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1515417, member: 9135"] FYI, I asked RangerWickett some months ago, if there will be some kind of "Circle Magic", and he said, that there will be "Group Casting" in Lyceian Arcana. If it is still true (can that be confirmed?), then no work is necessary. Okay, here is my error and questions list - I'm posting this here, so your other thread is kept pure for printing purposes. Please include confirmed ones there. Errata: Page 7: Can a Transform Specialist while being Animagus change his animal form using this ability? Why can't be all Boons upgraded like the Minor Energy Resistance? Page 24: "Diogenes’s Deshackling (Dispel Magic 13/Gen 2)": Shouldn't the name be "Diogenes’ Deshackling"? And the spell is a Dispel Magic 14/Gen 1. Page 27: "When you first cast the spell, you can choose to have its duration be less than the normal one minute. You can also dismiss the spell as a standard action." This is true for spells with enhanced durations? Page 31: "Saving Throw, [Element]. The spell provides a saving throw bonus against natural attacks (including innate magical attacks) from creatures with the appropriate elemental descriptor." and similar. If innate magical attacks are also attacks with innate mage levels, how count these magical attacks, if extra mage levels stack with the innate ones? As normal if the MPs spent are more than the innate mage level? Page 32: Table 3.6: MP Cost & Energy Resistance: With 7 MPs one can gain a energy resistence of 40, but the corresponding Hex entry says only 35. Page 34: How interact Energy Weakness and Energy Resistance, if you weak someone with full resistence? Also only the table has the text "Energy Weakness", the surrounding text mentions still "Energy Resistance". Page 42: "Telepathic Domination (7 MP). For the spell’s duration, you may command the creature whenever you want from any distance, with any level of complexity." Also on other planes? "Mind Modify": Does a permanent modification count as effect, which counts to the number of permanent spells and wondrous items a character can use? Page 44: "Elemental Object": "(2 MP for the area of effect, the base 2 MP for this enhancement, and then another 2 MP because of how much the area of effect costs)." The first 2 MP are for the enhancement Elemental Object. Page 45: "Create Air": "farhenheit" instead "Fahrenheit". Page 46: "Create Light", "Create Shadow": Do they cancel each other? At least Evoke Shadow has an influence on Create Light, but why not vice versa? Page 48: "Pocket Armory": "Thee can be any weapons and armor of your choice,..." "Thee" instead "They". Dispel Magic: "Dispel Magic can dispel (but not counter) the ongoing effects of supernatural abilities as well as spells." The new 3.5 core rules don't allow this anymore. "Area of Effect: Normally you’ll target only a single spell or effect with this skill, but sometimes you may want to dispel or counter every effect in an area, and thus you can purchase area of effect enhancements normally as with any spell." If a spell covers more area than the dispel spell can target, what happens? Page 49: Counterspelling, Example Two: "TheDC is 34 (11 + caster level + 0 for...". Obvious. Page 51: "Example Six: Ursus is generally cautious of being spyed on,...". "spyed" instead "spied". Page 52: "Fire Guard" - "You must know Evoke Fire to have the shield set to protect against it." While there are 4 MP spent on Dispel Magic, it isn't mentioned that "Fire Guard" can know three other spell lists. Page 56: "Putrify Food" instead "Putrefy". "Ice – Freeze": Do objects gain their hardness back after the end of the duration? Page 57: "Life - Life": What can protect against the Mild effect? Abjure Life? Page 58: "Time – Temporality: If an Evoke Time spell is save-based, it allows a Will save instead of a Reflex save." Shouldn't that be worded like the other examples? "Evoke Time spells that allow saving throws for half damage require Will saves instead of Reflex saves." Or can be chosen between a Reflex and a Will save? Page 68: "Casters can choose not to make the recipient detect in this way, and most magic items that grant ability bonuses do not change a creature’s aura." "detect" instead "detectable"? And if a caster has chosen this option, is the recipient still affectable as described above? Page 69: "Phasing Attack. The attack selectively passes through certain types of matter harmlessly,..." What certain types? Page 71: "Move Life": A permanent Move Life used for possession allows someone to take over the body of dragon and kill his own former body. This lets some questions open: What happens to the hit dice? Do I gain the racial hit dice of my new body? Do I gain all ex-, su- and sp-abilities? What happens, if a (permanent) dispel affects me? Page 72: "Move Nature": No explanations are given for Snowstep, Waterwalk and Airwalk. "Move Space": What category is a place which has been scried upon? Page 74: "Remote Viewing": What is the base DC for the Will save for noticing, that one's being scried upon? The same of the spell? Page 78: "Cantrip: A 0 MP Transform [Creature] spell can turn a willing creature into a creature of the appropriate type with CR ½ or lower, but only if they are the same element type." Shouldn't that be "the same creature type"? The last sentence of this paragraph half redundant. Page 88: "...(base 10, 10 from MP, and 10 from psuedo-ranks)." Obvious. "you’ll usually want to combine this with some sort of inescapable death trap." This sentence is used twice - maybe one time too much. Can items created, which can use the item creation feats themselves? How about intelligent items? If creatures can be created through the Permanent Spell feat, why can the undead spawn other undead? Because of the multiplier effect of the item creation feat above, is the magic some kind of virulent? Can created creatures be resurrected? And there is no mentioning of the "Pay 5000 XP and get a [i]Wish[/i]-like effect.". The open question from my review: Do only the general creature types loose their immunities like [Plant] the immunity against transformations? Also subtypes like the Abominations (see the SRD or the ELH)? An example in the Transform spells shows that Dragons keep their Sleep immunity. Regarding Transform's Strong Defenses enhancement: I use the CR system from the (upcoming?) Immortals Handbook, which equals CR and ECL. Because so the CR includes the possibility of the player's abuse: Is Strong Defenses still necessary? And I didn't found a possibility to increase the mental ability threshold from the Animate enhancement. Furthermore, the "partly transformation"-option should say something in the lines: "You can choose to transform yourself partly, like having bear claws instead hands. The resulting CR has to be examined like a new race, which is the corresponding modified base form of your own race without any class levels." Of course, this isn't something what can be done on the fly, but with the above mentioned CR system it is possible. [/QUOTE]
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