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Elements of Magic: Questions for the Designer
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<blockquote data-quote="RangerWickett" data-source="post: 1519339" data-attributes="member: 63"><p>You stay in the new form, even severed limbs, until the spell ends. If the spell doesn't end, such as if it's permanent, then your limbs stay in your normal form. Of course, this is a very very minor issue usually, so if the GM'd prefer for it to work differently for flavor's sake, I don't see how that would be unbalancing.</p><p></p><p>If you change race, you become a person of your same equivalent maturity, but you'll age like that race. So an adult human becomes an adult Elf.</p><p></p><p>Illusions work however their controller wants them to work, and how their complexity level allows. Simple illusions would easily be determined to be fake when you stab them and nothing happens. As for the damage they can deal, treat them like Evoke spells. No more than 1d6 base per MP of the illusion, modified by the percentage appropriate from Illusion Force.</p><p></p><p>So a spell Illusion Light 3/Illusion Force 5/Gen 4 to create an illusion of a burst of flame, 20-ft. in radius, with medium range, it could do 8d6 damage, which would do 60% because of a complex illusion force. Even though you have Illusion Force, those struck by the spell get a Will save to disbelieve. This is simply inherent in the nature of any Illusion spell: the first time it touches you, you get a save.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1519339, member: 63"] You stay in the new form, even severed limbs, until the spell ends. If the spell doesn't end, such as if it's permanent, then your limbs stay in your normal form. Of course, this is a very very minor issue usually, so if the GM'd prefer for it to work differently for flavor's sake, I don't see how that would be unbalancing. If you change race, you become a person of your same equivalent maturity, but you'll age like that race. So an adult human becomes an adult Elf. Illusions work however their controller wants them to work, and how their complexity level allows. Simple illusions would easily be determined to be fake when you stab them and nothing happens. As for the damage they can deal, treat them like Evoke spells. No more than 1d6 base per MP of the illusion, modified by the percentage appropriate from Illusion Force. So a spell Illusion Light 3/Illusion Force 5/Gen 4 to create an illusion of a burst of flame, 20-ft. in radius, with medium range, it could do 8d6 damage, which would do 60% because of a complex illusion force. Even though you have Illusion Force, those struck by the spell get a Will save to disbelieve. This is simply inherent in the nature of any Illusion spell: the first time it touches you, you get a save. [/QUOTE]
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