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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Kemrain" data-source="post: 1525045" data-attributes="member: 12153"><p>EoM Revised is great. Best < $10 I've ever spent on a DnD book.</p><p></p><p>Some questions:</p><p></p><p>I'm loving the Magic Item rules, but there are some things I'm not exactly sure about. I have a character who has some shape shifting ability, and it is awfully annoying that her equipment can't change with her. To this effect, I'm putting together a Ring of Change. Transform Nature 1, Trandform Metal 1, Gen 1 should be enough to make a wonderous item that can transform her armor, clothing, and weapons to fit her new form. Obviously, weapons made into non-weapon objects can't be used to attack effectively, and Armor changed into clothing wouldn't protect much at all, but if she changed an item, say her armor with a +1 Enhancement bonus, into say, Bracers, would they still confer the Enhancement bonus to AC? Also, since the ring is a perminant effect, would the changed equipment be permanant, too? Would permanant changes cost XP constantly? What type of action would changing an object be? (Transform Metal could be a great way to get around those long donning armor times.) Oh, and how should I price a Transform MEtal spell that made Iron into, say, Mithral.</p><p></p><p>If (since in our game Drow Adamantine weapons corrde in sunlight) I put an Abjure Light spell on a sword, to give it Energy Resistance (so it wouldn't turn to, um, Adamantine-Oxide), would the Energy Resistance apply to the wielder, too? If it does, and I have 2 Swords with that same enchantment on them, would they both count towards the number of Magic items I can use at once, since they don't stack and one is canceled out? Could they both be enchanted at once if they're both in the origional area of effect?</p><p></p><p>Is there a way to make a Magic Item that grants a bonus that <strong>will</strong> stack with other magic bonuses (asside from the Deflection/Enhancement bonuses to AC) for an increased cost?</p><p></p><p>- Kemrain the Curious</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1525045, member: 12153"] EoM Revised is great. Best < $10 I've ever spent on a DnD book. Some questions: I'm loving the Magic Item rules, but there are some things I'm not exactly sure about. I have a character who has some shape shifting ability, and it is awfully annoying that her equipment can't change with her. To this effect, I'm putting together a Ring of Change. Transform Nature 1, Trandform Metal 1, Gen 1 should be enough to make a wonderous item that can transform her armor, clothing, and weapons to fit her new form. Obviously, weapons made into non-weapon objects can't be used to attack effectively, and Armor changed into clothing wouldn't protect much at all, but if she changed an item, say her armor with a +1 Enhancement bonus, into say, Bracers, would they still confer the Enhancement bonus to AC? Also, since the ring is a perminant effect, would the changed equipment be permanant, too? Would permanant changes cost XP constantly? What type of action would changing an object be? (Transform Metal could be a great way to get around those long donning armor times.) Oh, and how should I price a Transform MEtal spell that made Iron into, say, Mithral. If (since in our game Drow Adamantine weapons corrde in sunlight) I put an Abjure Light spell on a sword, to give it Energy Resistance (so it wouldn't turn to, um, Adamantine-Oxide), would the Energy Resistance apply to the wielder, too? If it does, and I have 2 Swords with that same enchantment on them, would they both count towards the number of Magic items I can use at once, since they don't stack and one is canceled out? Could they both be enchanted at once if they're both in the origional area of effect? Is there a way to make a Magic Item that grants a bonus that [b]will[/b] stack with other magic bonuses (asside from the Deflection/Enhancement bonuses to AC) for an increased cost? - Kemrain the Curious [/QUOTE]
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