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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Verequus" data-source="post: 1543693" data-attributes="member: 9135"><p>Ok, I'll try to cut the Gordic knot in your mind.</p><p> </p><p> </p><p>You mention the use of Abjure Force first, but then you write Create Force - that are two different spell lists. Generally, you can buy whatever you want, as long you can pay the MP cost. you can buy multiple enhancements from one spell list or take only one from several different lists. For convience, you add all costs for one spell list up, so the second line in the stat block lists Abjure Force 2/Gen 0 or Abjure Force 1/Abjure Nature 1/Gen 0. In the end, you aren't paying for every component in a spell individually, but the Total MP cost - if you haven't a caster level high enough for that, you can't cast the spell. Surely, you can split the spell into its components and cast them individually, but this has several disadvantages (more rounds to cast, Gen list has to be paid multiple times, not all intendend spell effects can be splitted and be effective, because opponents can dispel effects of former spells) and thus isn't recommened, if you don't have to.</p><p> </p><p> </p><p>Actually, these spells give an armor bonus, because they create OBJECTS, not an enhancement bonus. Different (and thus stackable) means for improving the AC. The main advantage for Force armory is, that it is weightless. The main disadvantage - it can be dispelled.</p><p> </p><p> </p><p>Yes - for elements having a physical representation already you don't need Elemental Object and are thus cheaper - but look for side effects like of fire - Create Fire 1 toasts everyone without protection.</p><p> </p><p> </p><p>Partly answered above. The maximum cost for a creation is determined through the MP spent on the Create lists alone. So the best possibility is Elemental Object (2 MP) and 3 MP for +2d6 damage, while you have a long sword with a base damage of 1d8.</p><p></p><p> </p><p>You have to specify the resulting object. "<strong><span style="font-family: 'Minion-Bold'">Monetary Guidelines: </span></strong><span style="font-family: 'Minion-Regular'">Regardless of what specific enhancements you get for a Create spell, the total MP spent on Create lists determines the maximum monetary value of item you can create. This monetary value refers to both craftsmanship and materials. For example, full plate costs 1500 gp normally, so if you wanted to create an item with the same defensive qualities as plate using Create Force, you would need to spend at least 3 MP, even though force itself has no material cost. Likewise, if you wanted to create full plate made of solid gold, the price would effectively be 4000 gp, 1500 for the suit itself, and an additional 2500 for 50 pounds of gold (gold is about 50 gp per pound)."</span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Minion-Regular'">I answered that above. I don't know exactly, where the rules text stand, but I think it must be under the basics in chapter 3.</span></p><p> </p><p><span style="font-family: 'Minion-Regular'">If some questions are still open, then simply ask! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </span></p><p><span style="font-family: 'Minion-Regular'"></span></p></blockquote><p></p>
[QUOTE="Verequus, post: 1543693, member: 9135"] Ok, I'll try to cut the Gordic knot in your mind. You mention the use of Abjure Force first, but then you write Create Force - that are two different spell lists. Generally, you can buy whatever you want, as long you can pay the MP cost. you can buy multiple enhancements from one spell list or take only one from several different lists. For convience, you add all costs for one spell list up, so the second line in the stat block lists Abjure Force 2/Gen 0 or Abjure Force 1/Abjure Nature 1/Gen 0. In the end, you aren't paying for every component in a spell individually, but the Total MP cost - if you haven't a caster level high enough for that, you can't cast the spell. Surely, you can split the spell into its components and cast them individually, but this has several disadvantages (more rounds to cast, Gen list has to be paid multiple times, not all intendend spell effects can be splitted and be effective, because opponents can dispel effects of former spells) and thus isn't recommened, if you don't have to. Actually, these spells give an armor bonus, because they create OBJECTS, not an enhancement bonus. Different (and thus stackable) means for improving the AC. The main advantage for Force armory is, that it is weightless. The main disadvantage - it can be dispelled. Yes - for elements having a physical representation already you don't need Elemental Object and are thus cheaper - but look for side effects like of fire - Create Fire 1 toasts everyone without protection. Partly answered above. The maximum cost for a creation is determined through the MP spent on the Create lists alone. So the best possibility is Elemental Object (2 MP) and 3 MP for +2d6 damage, while you have a long sword with a base damage of 1d8. You have to specify the resulting object. "[b][font=Minion-Bold]Monetary Guidelines: [/font][/b][font=Minion-Bold][/font][font=Minion-Regular]Regardless of what specific enhancements you get for a Create spell, the total MP spent on Create lists determines the maximum monetary value of item you can create. This monetary value refers to both craftsmanship and materials. For example, full plate costs 1500 gp normally, so if you wanted to create an item with the same defensive qualities as plate using Create Force, you would need to spend at least 3 MP, even though force itself has no material cost. Likewise, if you wanted to create full plate made of solid gold, the price would effectively be 4000 gp, 1500 for the suit itself, and an additional 2500 for 50 pounds of gold (gold is about 50 gp per pound)."[/font] [font=Minion-Regular] [/font] [font=Minion-Regular]I answered that above. I don't know exactly, where the rules text stand, but I think it must be under the basics in chapter 3.[/font] [font=Minion-Regular]If some questions are still open, then simply ask! :) [/font] [/QUOTE]
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