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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Verequus" data-source="post: 1548225" data-attributes="member: 9135"><p>Sorry for the delay.</p><p></p><p> </p><p>AFAIK, only healing and damage dice stack. I have to admit, that I don't know if this stand in EoM and if it is in the text, where to look. But in another thread RangerWickett stated this explicitly.</p><p> </p><p> </p><p>Oh, I didn't think my answer entirely through. You have to use my rule of thumb: If you throw a rock at an element and the rock won't pass through that element, you don't need Elemental Object. Ooze and Lava are still liquids and won't pass the test. To the Force dilemma: It depends how you view Force - it could be in it natural state intangible like gravity.</p><p> </p><p> </p><p>"The <strong>total</strong> MP spent on Create lists determines the maximum monetary value." Look at the bold word and then at my example - the best possibility for 5 MP is Elemental Object (2 MP) and 3 MP for +2d6 damage, while you have a long sword with a base damage of 1d8. The maximum monetary value for 5 MP is <em>always</em> 100.000 gp - whatever the cost for a longsword is, you don't need to use extra MP for increasing the gp limit.</p><p> </p><p>BTW, RangerWickett, the unlimited cost for 6 MPs is not good, like the big jump from 4 MP to 5 MP. How about "For every extra MP, the maximum monetary value is doubled.", beginning at 4 MP. And have Macs different keyboards?</p></blockquote><p></p>
[QUOTE="Verequus, post: 1548225, member: 9135"] Sorry for the delay. AFAIK, only healing and damage dice stack. I have to admit, that I don't know if this stand in EoM and if it is in the text, where to look. But in another thread RangerWickett stated this explicitly. Oh, I didn't think my answer entirely through. You have to use my rule of thumb: If you throw a rock at an element and the rock won't pass through that element, you don't need Elemental Object. Ooze and Lava are still liquids and won't pass the test. To the Force dilemma: It depends how you view Force - it could be in it natural state intangible like gravity. "The [b]total[/b] MP spent on Create lists determines the maximum monetary value." Look at the bold word and then at my example - the best possibility for 5 MP is Elemental Object (2 MP) and 3 MP for +2d6 damage, while you have a long sword with a base damage of 1d8. The maximum monetary value for 5 MP is [i]always[/i] 100.000 gp - whatever the cost for a longsword is, you don't need to use extra MP for increasing the gp limit. BTW, RangerWickett, the unlimited cost for 6 MPs is not good, like the big jump from 4 MP to 5 MP. How about "For every extra MP, the maximum monetary value is doubled.", beginning at 4 MP. And have Macs different keyboards? [/QUOTE]
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Elements of Magic: Questions for the Designer
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