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Elements of Magic: Questions for the Designer
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<blockquote data-quote="RangerWickett" data-source="post: 1549272" data-attributes="member: 63"><p>Thank you very much. I do intend to look into releasing a patch to address the numerous questions I've been answering.</p><p></p><p></p><p></p><p>For any sort of option that has a table listing multiple costs and effects, you can't just buy a low-cost option multiple times. For Abjure, if you want a high AC bonus, you have to pay a high MP cost, not several low MP costs. However, if you want a low AC bonus, a low save bonus, and a low DR, you <em>can</em> buy three low effects, because they're from different tables.</p><p></p><p>For Evoke and Heal, however, you can buy damage or healing multiple times. Those two spell lists progress linearly. Most of the other spell lists progress irregularly.</p><p></p><p></p><p></p><p>Okay, I see there's been a lot of discussion on this, and I wish I'd replied to it sooner. It's a mistake on my part. You <em>do</em> have to purchase Elemental Object for force objects. I just forgot that when I created 'mage armor.' It ought to cost 3 MP (Create Force 2/Gen 1) and let you get a +6 AC bonus. I made the mistake because I was trying to emulate the core rule Mage Armor spell.</p><p></p><p>A key thing to remember is that you don't have to pay MP based on the cost of the object you're creating. Instead, you figure out the MP you've paid for enhancements and such, and then look to see whether with that MP cost you can afford the item you want to create. If the MP you're paying is too low, you can choose to spend extra MP on the Create spell, even if you're not getting any specific enhancements.</p><p></p><p>For instance, say I wanted to create a lightning boat that's forty feet across, and a normal boat would cost 50,000gp. First, I would need an area of effect that's got a 20-ft. radius, to fit my 40-ft. boat. That's 2 MP for the area. Then I need the elemental object enhancement, which is a base of 2 MP, plus 2 more MP, because you have to pay equal to the cost of the area. So far, you have Create Lightning 4/Gen 2.</p><p></p><p>However, we see that the 4 MP spent on create lightning only lets me get something worth 10,000gp. Since the boat costs more than that, I need to spend an extra 1 MP. I can choose to just waste 1 MP, with no specific enhancement, or I could pick, say, Create Air, to fill my boat with breathable air. Ooh, so now I can have a Lightning Submarine. Create Air 1/Create Lightning 4/Gen 2, with possibly more MP if I want it to last longer than a minute.</p><p></p><p>Note that you could just as easily use Create Metal 3/Gen 1 to have full plate armor made of elemental metal (with the elemental object enhancement), as opposed to real metal. It would weigh practically nothing. However, Create Force gives you the benefit that it blocks ethereal attacks.</p><p></p><p></p><p></p><p>Only real sunlight kills vampires. So armor of light might piss 'em off, but that's about it.</p><p></p><p></p><p></p><p>You could use Create Force 2/Gen 0 to create a force longsword with the Elemental Object enhancement. If you hit someone with it, it would do 1d8 force damage, not normal damage. If you wanted a 'light saber,' you could use Create Force 2/Create Light 1/Gen 0 to have a force longsword that does +1d6 light damage with each hit.</p><p></p><p><em>Or</em>, you can use the elemental weapon enhancement to enhance an existing item. You could cast Create Light 1/Gen 0 on your normal longsword, and it would deal +1d6 light damage per hit.</p><p></p><p></p><p></p><p>No.</p><p></p><p>If you pick the Elemental Object enhancement, you have to give the object a real shape of some sort. You can't just hold pure force and have it deal damage. Well, I guess you could create a 'rock' of pure force, and anyone you hit would take 1d3 points of force damage, since that's how much it would hurt to hit someone with a rock.</p><p></p><p></p><p></p><p>I think I answered this above.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1549272, member: 63"] Thank you very much. I do intend to look into releasing a patch to address the numerous questions I've been answering. For any sort of option that has a table listing multiple costs and effects, you can't just buy a low-cost option multiple times. For Abjure, if you want a high AC bonus, you have to pay a high MP cost, not several low MP costs. However, if you want a low AC bonus, a low save bonus, and a low DR, you [i]can[/i] buy three low effects, because they're from different tables. For Evoke and Heal, however, you can buy damage or healing multiple times. Those two spell lists progress linearly. Most of the other spell lists progress irregularly. Okay, I see there's been a lot of discussion on this, and I wish I'd replied to it sooner. It's a mistake on my part. You [i]do[/i] have to purchase Elemental Object for force objects. I just forgot that when I created 'mage armor.' It ought to cost 3 MP (Create Force 2/Gen 1) and let you get a +6 AC bonus. I made the mistake because I was trying to emulate the core rule Mage Armor spell. A key thing to remember is that you don't have to pay MP based on the cost of the object you're creating. Instead, you figure out the MP you've paid for enhancements and such, and then look to see whether with that MP cost you can afford the item you want to create. If the MP you're paying is too low, you can choose to spend extra MP on the Create spell, even if you're not getting any specific enhancements. For instance, say I wanted to create a lightning boat that's forty feet across, and a normal boat would cost 50,000gp. First, I would need an area of effect that's got a 20-ft. radius, to fit my 40-ft. boat. That's 2 MP for the area. Then I need the elemental object enhancement, which is a base of 2 MP, plus 2 more MP, because you have to pay equal to the cost of the area. So far, you have Create Lightning 4/Gen 2. However, we see that the 4 MP spent on create lightning only lets me get something worth 10,000gp. Since the boat costs more than that, I need to spend an extra 1 MP. I can choose to just waste 1 MP, with no specific enhancement, or I could pick, say, Create Air, to fill my boat with breathable air. Ooh, so now I can have a Lightning Submarine. Create Air 1/Create Lightning 4/Gen 2, with possibly more MP if I want it to last longer than a minute. Note that you could just as easily use Create Metal 3/Gen 1 to have full plate armor made of elemental metal (with the elemental object enhancement), as opposed to real metal. It would weigh practically nothing. However, Create Force gives you the benefit that it blocks ethereal attacks. Only real sunlight kills vampires. So armor of light might piss 'em off, but that's about it. You could use Create Force 2/Gen 0 to create a force longsword with the Elemental Object enhancement. If you hit someone with it, it would do 1d8 force damage, not normal damage. If you wanted a 'light saber,' you could use Create Force 2/Create Light 1/Gen 0 to have a force longsword that does +1d6 light damage with each hit. [i]Or[/i], you can use the elemental weapon enhancement to enhance an existing item. You could cast Create Light 1/Gen 0 on your normal longsword, and it would deal +1d6 light damage per hit. No. If you pick the Elemental Object enhancement, you have to give the object a real shape of some sort. You can't just hold pure force and have it deal damage. Well, I guess you could create a 'rock' of pure force, and anyone you hit would take 1d3 points of force damage, since that's how much it would hurt to hit someone with a rock. I think I answered this above. [/QUOTE]
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