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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1630896" data-attributes="member: 20805"><p>Kemrain, I did take that limiting factor into play.. I listed the D20 damage level mainly for those epic types out there.</p><p></p><p> My game rarely makes it over 14th level, so I am more concerned over the balance of the lower level abilities.</p><p></p><p> My main goal is to emulate more castings of higher power but less variety. Take your generic 5th level mage, who has 17 lists to play with. </p><p> Carl decided to be Mr Fry guy, and spends his lists as follows:</p><p> Evoke Fire 6 for 1D8 damage 8 for Enduring damage, 2 for 10 minute duration.</p><p> Evoke Ice 1 for 1D4 damage</p><p></p><p> His 0 MP Fire cantrip can deal 1D8 damage per round for 10 minutes.</p><p> He can choose not to use the enduring damage or the extended duration, but if he does he does not have to pay for them.</p><p> He also cannot spend more than 10MP in Evoke:Fire since he has only 2 lists (counting the Enduring damage if he uses it)</p><p> He is also very reliant on dealing Fire damage, run into an encounter that is protected from this, he is potentially screwed. It makes him a 'Specialist' without having to have any class dependant mechanics, and the player can choose how specialized to be.</p><p></p><p> and yes, I very much beleive spell lists are scarce already,thats part of why I chose them for exchange value <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> My first draft had a spell list = 1MP, which was way to low. Who wouldn't burn 3 extra spell lists to have a 0MP cone of fire?</p><p></p><p>JHMO, thanks for the reply! I don't have any players who have fully read the rules yet.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1630896, member: 20805"] Kemrain, I did take that limiting factor into play.. I listed the D20 damage level mainly for those epic types out there. My game rarely makes it over 14th level, so I am more concerned over the balance of the lower level abilities. My main goal is to emulate more castings of higher power but less variety. Take your generic 5th level mage, who has 17 lists to play with. Carl decided to be Mr Fry guy, and spends his lists as follows: Evoke Fire 6 for 1D8 damage 8 for Enduring damage, 2 for 10 minute duration. Evoke Ice 1 for 1D4 damage His 0 MP Fire cantrip can deal 1D8 damage per round for 10 minutes. He can choose not to use the enduring damage or the extended duration, but if he does he does not have to pay for them. He also cannot spend more than 10MP in Evoke:Fire since he has only 2 lists (counting the Enduring damage if he uses it) He is also very reliant on dealing Fire damage, run into an encounter that is protected from this, he is potentially screwed. It makes him a 'Specialist' without having to have any class dependant mechanics, and the player can choose how specialized to be. and yes, I very much beleive spell lists are scarce already,thats part of why I chose them for exchange value :) My first draft had a spell list = 1MP, which was way to low. Who wouldn't burn 3 extra spell lists to have a 0MP cone of fire? JHMO, thanks for the reply! I don't have any players who have fully read the rules yet. [/QUOTE]
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