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Elements of Magic: Questions for the Designer
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<blockquote data-quote="astriemer" data-source="post: 1662495" data-attributes="member: 19771"><p><strong>Re: Metamagic Feats</strong></p><p></p><p>Thanks for the feedback people. I had forgotten about the general mod for delay. But I think that I need to revise my question.</p><p></p><p>How could/would you impliment these feats -- as feats -- not just through combining spell lists?</p><p></p><p>As I understand it the EoM system was designed to provide flexibility as well as freshness. In the revised edition Ryan has also attempted to streamline play. Thus, I'd like to be able to incorporate new, fresh material produced for the standard spell system into the EoM system...and I'd like to do so without needing a "shoehorn" every time. Sometimes it is fun to try to see who to duplicate a d20 spell using EoM rules, but sometimes I'd like to be able to keep it simple.</p><p></p><p>Take the Subdual Substitution feat in particular. I have a character who wants to only use subdual damage. The use of the Evoke Life 1 list is fine except that it reduces the power of all combat spells by 1 MP and prevents me from creating a catrip damage effect (because it becomes a combined spell). While that might be fine, the use of a feat to accomplish that same effect (with no spell costs in the traditional rules) would be preferable in this case in particular.</p><p></p><p>So I guess my question to the designer in particular, but anyone if they have a good answer, is would it be in the spirit of the EoM rules to use the subdual substitution feat as written using EoM spells; thus, allowing a mage to take the feat and change his evoke spells to do subdual damage without requiring the use of the Evoke Life spell list? Or does that break the spirit of the EoM spell design system? If it is in the spirit, would it only work with signature spells or could it be applied to all spells or would it vary like the EoM Quicken feat?</p><p></p><p>Split Ray has the same problem that in the d20 rules it doesn't "cost" any spell levels to get a limited general modification EoM effect. How would you impliment that as a feat in EoM?</p><p></p><p>The Purify Spell feat is a little harder to gauge. It has a spell level cost (+1). Assuming that you allowed it as a feat (particularly as it is extremely difficult to simulate unlike some of the other feats), what cost would it have in terms of MP?</p><p></p><p>Energy Substitution and Admixture, as feats, seem to go against the spirit of the EoM rules and so I'd agree with the suggestions that those remain just use of or addition of other Evoke lists, but that brings up the question of prestige classes. How would you handle the requirement for a prestige class that needed one of these feats (Elemental Savant from T&B for example)?</p></blockquote><p></p>
[QUOTE="astriemer, post: 1662495, member: 19771"] [b]Re: Metamagic Feats[/b] Thanks for the feedback people. I had forgotten about the general mod for delay. But I think that I need to revise my question. How could/would you impliment these feats -- as feats -- not just through combining spell lists? As I understand it the EoM system was designed to provide flexibility as well as freshness. In the revised edition Ryan has also attempted to streamline play. Thus, I'd like to be able to incorporate new, fresh material produced for the standard spell system into the EoM system...and I'd like to do so without needing a "shoehorn" every time. Sometimes it is fun to try to see who to duplicate a d20 spell using EoM rules, but sometimes I'd like to be able to keep it simple. Take the Subdual Substitution feat in particular. I have a character who wants to only use subdual damage. The use of the Evoke Life 1 list is fine except that it reduces the power of all combat spells by 1 MP and prevents me from creating a catrip damage effect (because it becomes a combined spell). While that might be fine, the use of a feat to accomplish that same effect (with no spell costs in the traditional rules) would be preferable in this case in particular. So I guess my question to the designer in particular, but anyone if they have a good answer, is would it be in the spirit of the EoM rules to use the subdual substitution feat as written using EoM spells; thus, allowing a mage to take the feat and change his evoke spells to do subdual damage without requiring the use of the Evoke Life spell list? Or does that break the spirit of the EoM spell design system? If it is in the spirit, would it only work with signature spells or could it be applied to all spells or would it vary like the EoM Quicken feat? Split Ray has the same problem that in the d20 rules it doesn't "cost" any spell levels to get a limited general modification EoM effect. How would you impliment that as a feat in EoM? The Purify Spell feat is a little harder to gauge. It has a spell level cost (+1). Assuming that you allowed it as a feat (particularly as it is extremely difficult to simulate unlike some of the other feats), what cost would it have in terms of MP? Energy Substitution and Admixture, as feats, seem to go against the spirit of the EoM rules and so I'd agree with the suggestions that those remain just use of or addition of other Evoke lists, but that brings up the question of prestige classes. How would you handle the requirement for a prestige class that needed one of these feats (Elemental Savant from T&B for example)? [/QUOTE]
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