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Elements of Magic: Questions for the Designer
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<blockquote data-quote="astriemer" data-source="post: 1669110" data-attributes="member: 19771"><p>Just got finished reading the Planar Handbook and I have a bunch more questions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>1) Is positive energy roughly equivelent to life energy and negative energy to death energy? For example, if I cast Evoke Death on someone with a Negative Energy Protection spell on, would they be protected?</p><p></p><p>2) Would you use Transform [Alignment] or Create [Alignment] to create holy water?</p><p></p><p>3) What effect would let you breathe earth (or not breathe at all for that matter)? Move Water lets you breathe water, would Move Earth let you breathe earth?</p><p></p><p>4) There are a handful of spells in the book that become normal spells that now function across planes (alarm, message and Rary's telepathic bond for example). What effect would let us create these spells? Move Space? Scry?</p><p></p><p>5) The spell Avoid Planar Effects allows one to ignore the natural effects of a specific plane (that would harm a non-native) (such as excessive heat, lack of air, poisonous fumes, emenations of positive or negative energy, chaotic deafening noise, etc.) but it does not protect you from attacks that might be related (fireball, suffocation spells, etc.). Would this effect best be simulated using a Transform Outsider spell (Strong Defenses only, no actual creature type change) or something else?</p><p></p><p>6) BTW-Does Abjure Air protect you from poisonous gas damage attacks (such as green dragon breath)?</p><p></p><p>And a few questions not related to Planar Handbook</p><p>7) How would you create a spell that transforms/coats a weapon in a special substance? Create Metal would let me create a silvered or adamantine weapon, but what if I want to add the silvered quality to my existing weapon (or to my wolf's claws). Would that be a Transform Metal? If so, how would you cost it out in MP?</p><p></p><p>8) There are a handful of spells now that grant the equivalent of feats (proficiencies, Endurance, Improved Initiative) or that grant class abilities (smite evil, extra uses of summon mount, evasion, sneak attack). How would you create these effects in general? Or would each one be created uniquely? If so, how would you specifically grant a proficiency with a weapon? Increase initiative? or grant evasion?</p><p></p><p>9) How would you simulate spells with a component cost? Could you use the component cost (gp, xp, ability damage) to increase the effective MP available for the spell? If so, what kind of ratio would you use?</p><p></p><p>Thanks ever so much!</p><p>rEOM rules!</p></blockquote><p></p>
[QUOTE="astriemer, post: 1669110, member: 19771"] Just got finished reading the Planar Handbook and I have a bunch more questions :) 1) Is positive energy roughly equivelent to life energy and negative energy to death energy? For example, if I cast Evoke Death on someone with a Negative Energy Protection spell on, would they be protected? 2) Would you use Transform [Alignment] or Create [Alignment] to create holy water? 3) What effect would let you breathe earth (or not breathe at all for that matter)? Move Water lets you breathe water, would Move Earth let you breathe earth? 4) There are a handful of spells in the book that become normal spells that now function across planes (alarm, message and Rary's telepathic bond for example). What effect would let us create these spells? Move Space? Scry? 5) The spell Avoid Planar Effects allows one to ignore the natural effects of a specific plane (that would harm a non-native) (such as excessive heat, lack of air, poisonous fumes, emenations of positive or negative energy, chaotic deafening noise, etc.) but it does not protect you from attacks that might be related (fireball, suffocation spells, etc.). Would this effect best be simulated using a Transform Outsider spell (Strong Defenses only, no actual creature type change) or something else? 6) BTW-Does Abjure Air protect you from poisonous gas damage attacks (such as green dragon breath)? And a few questions not related to Planar Handbook 7) How would you create a spell that transforms/coats a weapon in a special substance? Create Metal would let me create a silvered or adamantine weapon, but what if I want to add the silvered quality to my existing weapon (or to my wolf's claws). Would that be a Transform Metal? If so, how would you cost it out in MP? 8) There are a handful of spells now that grant the equivalent of feats (proficiencies, Endurance, Improved Initiative) or that grant class abilities (smite evil, extra uses of summon mount, evasion, sneak attack). How would you create these effects in general? Or would each one be created uniquely? If so, how would you specifically grant a proficiency with a weapon? Increase initiative? or grant evasion? 9) How would you simulate spells with a component cost? Could you use the component cost (gp, xp, ability damage) to increase the effective MP available for the spell? If so, what kind of ratio would you use? Thanks ever so much! rEOM rules! [/QUOTE]
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