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Elements of Magic: Questions for the Designer
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<blockquote data-quote="donm61873" data-source="post: 1692774" data-attributes="member: 4982"><p><strong>question about abjure/hex cantrips</strong></p><p></p><p>If I understand the cantrips for abjures and hexes correctly, an appropriate cantrip can have ONE of the effects listed below.</p><p></p><p>Abjure {Alignment} 0 Cantrips</p><p> +2 deflection bonus to AC against {alignment} attacks</p><p> +2 resistance bonus to saves against {alignment} attacks</p><p>Abjure {Creature} 0 Cantrips</p><p> +2 deflection bonus to AC against {creature type} attacks</p><p> +2 resistance bonus to saves against {creature type} attacks</p><p>Abjure {Element} 0 Cantrips</p><p> +2 deflection bonus to AC against {element} attacks</p><p> +2 resistance bonus to saves against {element} attacks</p><p> Energy resistance 1 against {element} attacks</p><p>Abjure Crystal 0 Cantrips</p><p> +2 deflection bonus to AC against piercing attacks</p><p> Damage reduction 1 against piercing attacks</p><p>Abjure Earth 0 Cantrips</p><p> +2 deflection bonus to AC against bludgeoning attacks</p><p> Damage reduction 1 against bludgeoning attacks</p><p>Abjure Force 0 Cantrips</p><p> +1 enhancement bonus to all saving throws</p><p>Abjure Metal 0 Cantrips</p><p> +2 deflection bonus to AC against slashing attacks</p><p> Damage reduction 1 against slashing attacks</p><p>Abjure Nature 0 Cantrips</p><p> +1 enhancement bonus to AC against all attacks</p><p></p><p>Hex {Alignment} 0 Cantrips</p><p> –2 deflection penalty to AC against {opposed alignment} attacks</p><p> –2 resistance penalty to saves against {opposed alignment} attacks</p><p> Damage reduction –1 against {opposed alignment} attacks</p><p>Hex {Element} 0 Cantrips</p><p> –2 deflection penalty to AC against {opposed elements} attacks</p><p> –2 resistance penalty to saves against {opposed elements} attacks</p><p> Energy resistance –1 against {opposed elements} attacks</p><p>Hex Force 0 Cantrips</p><p> –1 resistance penalty to all saves</p><p> –1 penalty to a creature’s Spell Resistance </p><p>Hex Nature 0 Cantrips</p><p> –1 penalty to AC against all attacks</p><p></p><p>This leads to a couple of questions...</p><p>1. Hedging (p. 32): The text implies this only works with a Cantrip effect, as opposed to an effect that costs MP.</p><p>2, Hex Nature 0 gives a “–1 penalty to AC against all attacks”, however, it would appear from Table 3.9 on page 33 that Hex Nature 1 gives a “–1 penalty to AC against all attacks”. Is there a reason Table 3.9 has a different progression than Table 3.3?</p><p></p><p>Thanks...</p></blockquote><p></p>
[QUOTE="donm61873, post: 1692774, member: 4982"] [b]question about abjure/hex cantrips[/b] If I understand the cantrips for abjures and hexes correctly, an appropriate cantrip can have ONE of the effects listed below. Abjure {Alignment} 0 Cantrips +2 deflection bonus to AC against {alignment} attacks +2 resistance bonus to saves against {alignment} attacks Abjure {Creature} 0 Cantrips +2 deflection bonus to AC against {creature type} attacks +2 resistance bonus to saves against {creature type} attacks Abjure {Element} 0 Cantrips +2 deflection bonus to AC against {element} attacks +2 resistance bonus to saves against {element} attacks Energy resistance 1 against {element} attacks Abjure Crystal 0 Cantrips +2 deflection bonus to AC against piercing attacks Damage reduction 1 against piercing attacks Abjure Earth 0 Cantrips +2 deflection bonus to AC against bludgeoning attacks Damage reduction 1 against bludgeoning attacks Abjure Force 0 Cantrips +1 enhancement bonus to all saving throws Abjure Metal 0 Cantrips +2 deflection bonus to AC against slashing attacks Damage reduction 1 against slashing attacks Abjure Nature 0 Cantrips +1 enhancement bonus to AC against all attacks Hex {Alignment} 0 Cantrips –2 deflection penalty to AC against {opposed alignment} attacks –2 resistance penalty to saves against {opposed alignment} attacks Damage reduction –1 against {opposed alignment} attacks Hex {Element} 0 Cantrips –2 deflection penalty to AC against {opposed elements} attacks –2 resistance penalty to saves against {opposed elements} attacks Energy resistance –1 against {opposed elements} attacks Hex Force 0 Cantrips –1 resistance penalty to all saves –1 penalty to a creature’s Spell Resistance Hex Nature 0 Cantrips –1 penalty to AC against all attacks This leads to a couple of questions... 1. Hedging (p. 32): The text implies this only works with a Cantrip effect, as opposed to an effect that costs MP. 2, Hex Nature 0 gives a “–1 penalty to AC against all attacks”, however, it would appear from Table 3.9 on page 33 that Hex Nature 1 gives a “–1 penalty to AC against all attacks”. Is there a reason Table 3.9 has a different progression than Table 3.3? Thanks... [/QUOTE]
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