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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Kemrain" data-source="post: 1759384" data-attributes="member: 12153"><p>I was looking to make a Rogue/Mage type class that gave up the Rogue's traps and sneak attack, and some of a Mage's spell versatility (more MP, Lists, signature's), but not power (MP limit), for improved Dispelling ability and catching up in the 'effective caster level' department. Under the EoMr rules, this is pretty easy to do, with a little creativity.</p><p> </p><p> I already posted the Adaptive Dispelling feat earlier in this thread, and I figured this class would give that as a class ability, so it's being a little more powerful than a normal feat is more excusable.</p><p> </p><p> I've been toying with an ability I'm calling "Overmastery Mastery," that'd reduce the Dispel check penalty when Overmastering, and might even reduce the MP required from 7 to 5.</p><p> </p><p> Finally, I'm looking to figure out mechanics to create a new way to Counterspel that, with a steep DC, will give the Dispeller part of the Countered spell's MP. An abusable idea, but with the proper mechanics it could work.</p><p> </p><p> I'm also thinking of granting them a bonus to effective caster level, meaning that a Rogue4/Mage4/XClass5 would add more than 9 to Caster Level Checks, upto but not exceeding their total Character Level.</p><p> </p><p> I know I only have to pass these by my GM, but I'm still curious to see what the designer would say about them.</p><p> </p><p> - Kemrain the Dispeller.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1759384, member: 12153"] I was looking to make a Rogue/Mage type class that gave up the Rogue's traps and sneak attack, and some of a Mage's spell versatility (more MP, Lists, signature's), but not power (MP limit), for improved Dispelling ability and catching up in the 'effective caster level' department. Under the EoMr rules, this is pretty easy to do, with a little creativity. I already posted the Adaptive Dispelling feat earlier in this thread, and I figured this class would give that as a class ability, so it's being a little more powerful than a normal feat is more excusable. I've been toying with an ability I'm calling "Overmastery Mastery," that'd reduce the Dispel check penalty when Overmastering, and might even reduce the MP required from 7 to 5. Finally, I'm looking to figure out mechanics to create a new way to Counterspel that, with a steep DC, will give the Dispeller part of the Countered spell's MP. An abusable idea, but with the proper mechanics it could work. I'm also thinking of granting them a bonus to effective caster level, meaning that a Rogue4/Mage4/XClass5 would add more than 9 to Caster Level Checks, upto but not exceeding their total Character Level. I know I only have to pass these by my GM, but I'm still curious to see what the designer would say about them. - Kemrain the Dispeller. [/QUOTE]
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