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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Verequus" data-source="post: 1776616" data-attributes="member: 9135"><p>I've collected some questions and here are all, I could write up in a complete form (damn, I'm busy...):</p><p> </p><p> </p><ul> <li data-xf-list-type="ul">Practiced Spellcaster: In the core rules (and Complete Divine), this feat simply increases caster level regarding the spell effects by four (capped by hit dice, so it is only useable for multiclassed casters). For spells per day, the possible spell level and other things, the caster level remains the same. Is a feat too powerful, which increases the MP limit for spells by four? (@Kemrain, aren't you looking for such a thing?) </li> </ul> <ul> <li data-xf-list-type="ul">If you are in an antimagic zone, you have to beat the SR for casting a spell. But what about supernatural abilities? Those don't have a caster level - how can they beat the SR? Never? Are the hit dice the caster level? What if you have already a caster level? Will it be used, if the caster level is greater than the amount of hit dice? </li> </ul> <ul> <li data-xf-list-type="ul">Can a Live-Sword cut a living being? Will it simply go through the victim? What's with clothes? </li> </ul> <ul> <li data-xf-list-type="ul">Dispel Magic - Can certain spells excluded from dispelling and the anti-magic field? Can the signature of a certain mage be the trigger? </li> </ul> <ul> <li data-xf-list-type="ul">Enlarge Person is how simulated? </li> </ul> <ul> <li data-xf-list-type="ul">How can permanent magic effects without affectable by <em>Dispel Magic</em> created? For example, immortality or any form of crossbreeding? </li> </ul> <ul> <li data-xf-list-type="ul">Drain Time: Partial actions have been removed from the game. You should replace the description with "The 'start full-round action' standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw." </li> </ul> <ul> <li data-xf-list-type="ul">Maximize Spell: Should this metamagic feat still possible? After putting at least 15 MP into damage, the average damage result will be lower than the maximized version. Because the probability for average damage (or near of that) increases with more and more dice dramatically, such a feat would be must-have for archmages (level 17+). </li> </ul><p>The following questions are inspired by the <em>Teleporting Bow</em>. This magic item has Create Nature 0/Gen 0 (for creating normal arrows, which exist one minute) as permanent reusable spell with no use limitation (1000 XP) and Move Space 9/Gen 0 for teleporting arrows error-free within 800 ft with a 3/day limitation (8100 XP). The target loses the Dex bonus to AC.</p><p> </p><ul> <li data-xf-list-type="ul"> Teleport - how is the velocity and the direction of the subject changed? Can this simply be chosen? Personally, I would let only the direction of the subject be changed, not the velocity, because this could be abused as Move Death 5, except that the target can still move after the slow down. But what does this mean: "If a creature or object is stilled, it cannot move on its own power from its current spot." Hangs a flying creature mid-air? </li> </ul> <ul> <li data-xf-list-type="ul"> Could you please describe round-by-round the casting of a teleport - this line seems to imply, that one has to use at least two rounds: "One time in the spell’s duration, the affected creature can teleport up to the listed distance as a full-round action." </li> </ul> <ul> <li data-xf-list-type="ul"> "Example Thirteen: A magical tattoo artist imbues physical enhancements into tattoos. With a tiger tattoo, she grants one customer a permanent +2 Strength using Infuse Earth 1/Gen 1, at a cost of 400 XP to her, and 4000 gp to him." In this example, you charge 4000 gp for 400 XP - that's a factor of 10. Shouldn't the factor be 5 - or 25? </li> </ul> <ul> <li data-xf-list-type="ul"> "Reusable Spells: If you know Craft Charged Item and Craft Permanent Spell, you can grant a creature or object the ability to cast a spell. If used on a creature, that creature can cast the spell at will, and you can even grant it the ability to use entire spell lists. If used on an object, you can only give it signature spells, and must set specific conditions for when those spells will trigger." What type of action is "casting at will", what type of action occurs at the triggering? Can a bow be created, which creates a normal arrow every time the string is pulled (this means, one doesn't have to have a quiver)? If this bow can teleport arrows, how many rounds does it take to fire the bow? </li> </ul></blockquote><p></p>
[QUOTE="Verequus, post: 1776616, member: 9135"] I've collected some questions and here are all, I could write up in a complete form (damn, I'm busy...): [list] [*]Practiced Spellcaster: In the core rules (and Complete Divine), this feat simply increases caster level regarding the spell effects by four (capped by hit dice, so it is only useable for multiclassed casters). For spells per day, the possible spell level and other things, the caster level remains the same. Is a feat too powerful, which increases the MP limit for spells by four? (@Kemrain, aren't you looking for such a thing?) [/list] [list] [*]If you are in an antimagic zone, you have to beat the SR for casting a spell. But what about supernatural abilities? Those don't have a caster level - how can they beat the SR? Never? Are the hit dice the caster level? What if you have already a caster level? Will it be used, if the caster level is greater than the amount of hit dice? [/list] [list] [*]Can a Live-Sword cut a living being? Will it simply go through the victim? What's with clothes? [/list] [list] [*]Dispel Magic - Can certain spells excluded from dispelling and the anti-magic field? Can the signature of a certain mage be the trigger? [/list] [list] [*]Enlarge Person is how simulated? [/list] [list] [*]How can permanent magic effects without affectable by [i]Dispel Magic[/i] created? For example, immortality or any form of crossbreeding? [/list] [list] [*]Drain Time: Partial actions have been removed from the game. You should replace the description with "The 'start full-round action' standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw." [/list] [list] [*]Maximize Spell: Should this metamagic feat still possible? After putting at least 15 MP into damage, the average damage result will be lower than the maximized version. Because the probability for average damage (or near of that) increases with more and more dice dramatically, such a feat would be must-have for archmages (level 17+). [/list] The following questions are inspired by the [i]Teleporting Bow[/i]. This magic item has Create Nature 0/Gen 0 (for creating normal arrows, which exist one minute) as permanent reusable spell with no use limitation (1000 XP) and Move Space 9/Gen 0 for teleporting arrows error-free within 800 ft with a 3/day limitation (8100 XP). The target loses the Dex bonus to AC. [list] [*] Teleport - how is the velocity and the direction of the subject changed? Can this simply be chosen? Personally, I would let only the direction of the subject be changed, not the velocity, because this could be abused as Move Death 5, except that the target can still move after the slow down. But what does this mean: "If a creature or object is stilled, it cannot move on its own power from its current spot." Hangs a flying creature mid-air? [/list] [list] [*] Could you please describe round-by-round the casting of a teleport - this line seems to imply, that one has to use at least two rounds: "One time in the spell’s duration, the affected creature can teleport up to the listed distance as a full-round action." [/list] [list] [*] "Example Thirteen: A magical tattoo artist imbues physical enhancements into tattoos. With a tiger tattoo, she grants one customer a permanent +2 Strength using Infuse Earth 1/Gen 1, at a cost of 400 XP to her, and 4000 gp to him." In this example, you charge 4000 gp for 400 XP - that's a factor of 10. Shouldn't the factor be 5 - or 25? [/list] [list] [*] "Reusable Spells: If you know Craft Charged Item and Craft Permanent Spell, you can grant a creature or object the ability to cast a spell. If used on a creature, that creature can cast the spell at will, and you can even grant it the ability to use entire spell lists. If used on an object, you can only give it signature spells, and must set specific conditions for when those spells will trigger." What type of action is "casting at will", what type of action occurs at the triggering? Can a bow be created, which creates a normal arrow every time the string is pulled (this means, one doesn't have to have a quiver)? If this bow can teleport arrows, how many rounds does it take to fire the bow? [/list] [/QUOTE]
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