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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Verequus" data-source="post: 1782877" data-attributes="member: 9135"><p>Thank you, Kemrain, although I'm not entirely your opinions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Oh, why do use the addendums at the end of your posts? Frankly, I don't understand the meaning behind it (like I don't understand the Einstein's formula <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />).</p><p> </p><p> </p><p> You do understand, that there is hit dice cap for the caster level bonus? And using 4 levels means, that one can cast simply spells with the same power of full casters, but one doesn't have extra spell lists and extra spell points. This could result in casting of three maxed spells before running out of MP, if taken to the extreme. Isn't that balancing?</p><p> </p><p> </p><p> This rule makes sense to me (but I've created, too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p> </p><p> </p><p> Yes, I mean a sword made with Create Life. A human wouldn't take any damage, but his clothing is [Nature]. Furthermore, don't I remember a particular rule? I thought, Death creatures take always normal damage, if attacked with [Life].</p><p> </p><p> </p><p> I'm the GM. While I understand Tranform Giant, I don't understand the latter.</p><p> </p><p> </p><p> Exactly what I'm looking for!</p><p> </p><p> </p><p> No, <strong>not</strong> in every situation. I've used the following non-equation, where X is the amount of MP spent only for damage:</p><p> </p><p> 3.5X < 6(X-6)</p><p> </p><p> 3.5 is the average result of a d6, the first 6 is the maximized damage and the second 6 is the amount of MP spent for Maximize. You'll get:</p><p> </p><p> X > 14.4</p><p> </p><p> Actually, the reasoning behind this is, that the Gauss Curve increases the probability around the average result so much at high levels, that you could ignore the extremes. 1/(6^20) is the probality of a naturally maxed out fireball at level 20 - I would gladly take 84 poinst of damage (42 with save) instead 70. If you really want it scientific, then calculate the probality of having a higher damage without Maximize, and will see it yourself. I knew once the math...</p><p> </p><p> </p><p> Yes, at least I can discuss such issues.</p><p> </p><p> And RangerWickett, could you please look at <a href="http://www.enworld.org/forums/showthread.php?t=102051" target="_blank">http://www.enworld.org/forums/showthread.php?t=102051</a> and say, if a classless system still counts as dipping for armor proficiencies? Okay, there will be a lot of first level chars with armors (but don't have only wizards and sorcerers in the core rules no armor?), but it would simplify the feat enormously.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1782877, member: 9135"] Thank you, Kemrain, although I'm not entirely your opinions. ;) Oh, why do use the addendums at the end of your posts? Frankly, I don't understand the meaning behind it (like I don't understand the Einstein's formula :o). You do understand, that there is hit dice cap for the caster level bonus? And using 4 levels means, that one can cast simply spells with the same power of full casters, but one doesn't have extra spell lists and extra spell points. This could result in casting of three maxed spells before running out of MP, if taken to the extreme. Isn't that balancing? This rule makes sense to me (but I've created, too ;)). Yes, I mean a sword made with Create Life. A human wouldn't take any damage, but his clothing is [Nature]. Furthermore, don't I remember a particular rule? I thought, Death creatures take always normal damage, if attacked with [Life]. I'm the GM. While I understand Tranform Giant, I don't understand the latter. Exactly what I'm looking for! No, [b]not[/b] in every situation. I've used the following non-equation, where X is the amount of MP spent only for damage: 3.5X < 6(X-6) 3.5 is the average result of a d6, the first 6 is the maximized damage and the second 6 is the amount of MP spent for Maximize. You'll get: X > 14.4 Actually, the reasoning behind this is, that the Gauss Curve increases the probability around the average result so much at high levels, that you could ignore the extremes. 1/(6^20) is the probality of a naturally maxed out fireball at level 20 - I would gladly take 84 poinst of damage (42 with save) instead 70. If you really want it scientific, then calculate the probality of having a higher damage without Maximize, and will see it yourself. I knew once the math... Yes, at least I can discuss such issues. And RangerWickett, could you please look at [url]http://www.enworld.org/forums/showthread.php?t=102051[/url] and say, if a classless system still counts as dipping for armor proficiencies? Okay, there will be a lot of first level chars with armors (but don't have only wizards and sorcerers in the core rules no armor?), but it would simplify the feat enormously. [/QUOTE]
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