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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Staffan" data-source="post: 1795672" data-attributes="member: 907"><p>In that passage, I was mostly talking about the psionic rules, where there are some instances where you use augmenting a low-level power to get the effects of a higher-level spell. This does not require a feat. For example, <em>psionic dominate</em> is a 4th level power, and affects one humanoid. If you augment it by 2 PP (so it costs the same as a 5th level power), you can also affect an animal, a fey, a giant, a magical beast or a monstrous humanoid. For +4 PP (so, a 6th level power equivalent), you can affect abberations, dragons, elementals, or outsiders. You can also spend points to increase duration, and the number of targets. With the right augmentations, you will have turned the 4th level equivalent of <em>dominate person</em> until <em>dominate monster</em>, but you're still using the same power. EoM works similarly, except that it doesn't make things more powerful by having it affect different stuff (use a different spell list for that). By comparison, a core spellcaster getting an increase in caster level will still only be able to do the same stuff he could before, but better.</p><p></p><p></p><p>I didn't even mention DC. The trouble with adding to the MP limit in EoM is that you not only do things better, you'll be able to do entirely different things.</p><p></p><p></p><p>Actually, I did do my homework on this one. "Held" is a moderate effect, so it costs 2 MP. I spent the other 3 MP on increasing the threshold, for a total of 13 (though some should probably have gone to various general stuff, like duration and range).</p><p></p><p>I wasn't complaining about mages' power level in general (I'm not familiar enough with EoM to do that). I was just pointing out that increasing MP limit in EoM is a lot more powerful than increasing the caster level for a PHB spellcaster.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1795672, member: 907"] In that passage, I was mostly talking about the psionic rules, where there are some instances where you use augmenting a low-level power to get the effects of a higher-level spell. This does not require a feat. For example, [i]psionic dominate[/i] is a 4th level power, and affects one humanoid. If you augment it by 2 PP (so it costs the same as a 5th level power), you can also affect an animal, a fey, a giant, a magical beast or a monstrous humanoid. For +4 PP (so, a 6th level power equivalent), you can affect abberations, dragons, elementals, or outsiders. You can also spend points to increase duration, and the number of targets. With the right augmentations, you will have turned the 4th level equivalent of [i]dominate person[/i] until [i]dominate monster[/i], but you're still using the same power. EoM works similarly, except that it doesn't make things more powerful by having it affect different stuff (use a different spell list for that). By comparison, a core spellcaster getting an increase in caster level will still only be able to do the same stuff he could before, but better. I didn't even mention DC. The trouble with adding to the MP limit in EoM is that you not only do things better, you'll be able to do entirely different things. Actually, I did do my homework on this one. "Held" is a moderate effect, so it costs 2 MP. I spent the other 3 MP on increasing the threshold, for a total of 13 (though some should probably have gone to various general stuff, like duration and range). I wasn't complaining about mages' power level in general (I'm not familiar enough with EoM to do that). I was just pointing out that increasing MP limit in EoM is a lot more powerful than increasing the caster level for a PHB spellcaster. [/QUOTE]
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