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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Archus" data-source="post: 1818374" data-attributes="member: 25334"><p><strong>Spellcaster Ability Scores</strong></p><p></p><p>Overall I love EoMR, but I've been wondering why all of the spellcasters use Charisma as the Spell Save DC modifier, Intelligence for the Signature spells, and Wisdom for most of the skills. While this makes them spread their abilities around to all of the non-physical, it does encourage really charming and Intelligent Mages. The skill bonus is more easily offset by ranks than the Save DC and you can spend a feat to get 4 more signature spells or just prepare a few more spells in advance.</p><p></p><p>You can take Spell List Focus to get a +2 to the DC of your spells, but I've noticed that that usually isn't enough. In general spells can be pretty damn easy to resist in D&D (I imagine I'll have spells to reduce saves though). Have you considered allowing spellcasters to pick the primary ability (Int, Wis, Cha) used by their tradition and have that effect Saves and Signature spells? You would still have incentive to get intelligence for skill points, wisdom for will save, all stats for skill bonuses..... I suppose what you have done finally make Charisma a non-dump stat for anyone wielding offensive magic.</p><p></p><p>Maybe I've convinced myself there isn't a problem.</p></blockquote><p></p>
[QUOTE="Archus, post: 1818374, member: 25334"] [b]Spellcaster Ability Scores[/b] Overall I love EoMR, but I've been wondering why all of the spellcasters use Charisma as the Spell Save DC modifier, Intelligence for the Signature spells, and Wisdom for most of the skills. While this makes them spread their abilities around to all of the non-physical, it does encourage really charming and Intelligent Mages. The skill bonus is more easily offset by ranks than the Save DC and you can spend a feat to get 4 more signature spells or just prepare a few more spells in advance. You can take Spell List Focus to get a +2 to the DC of your spells, but I've noticed that that usually isn't enough. In general spells can be pretty damn easy to resist in D&D (I imagine I'll have spells to reduce saves though). Have you considered allowing spellcasters to pick the primary ability (Int, Wis, Cha) used by their tradition and have that effect Saves and Signature spells? You would still have incentive to get intelligence for skill points, wisdom for will save, all stats for skill bonuses..... I suppose what you have done finally make Charisma a non-dump stat for anyone wielding offensive magic. Maybe I've convinced myself there isn't a problem. [/QUOTE]
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