Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Elements of Magic: Questions for the Designer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1831876" data-attributes="member: 63"><p>I'm going to include the following revision to Illusion in Lyceian Arcana, as well as put it up as a freebie. Basically, Illusion Force could be broken far too easily.</p><p></p><p>[hq]<strong>Believed Damage is Real.</strong> Force allows you to make illusions deal actual damage. You can only use Illusion Force if you also know Create Force, and only on illusions that have a created sensory component. </p><p></p><p>An illusion can hit any number of creatures each round, though it can only 'hit' once per round. Illusionary creatures do not need to make attack rolls, and illusory dangerous objects or energy sources cannot be dodged. An illusion can 'hit' all creatures in its area of effect, though if the illusion doesn't look like it should be dealing damage, the creature may be granted a +2 or greater bonus to its Will save to disbelieve. An illusion of a duck that deals 5d6 damage per round to everything in a 30-ft. radius would be too strange for most people to believe.</p><p></p><p>If a creature is hit by this illusion, it takes 1d6 points of damage for each MP spent on Illusion for this spell. For a simple Force illusion, 20% of this damage is real, and the rest is nonlethal. For a standard Force illusion, 40% is real, and 60% is real for a complex Force illusion. The creature is allowed a Will save to disbelieve, just as with any illusion. If it disbelieves, it takes no damage, and any previous nonlethal damage it had taken from the spell vanishes.</p><p></p><p>Even with Illusion Force, an illusion cannot harm mindless creatures, nor can it harm inanimate objects.</p><p></p><p><strong>Illusion is Partly Real.</strong> Nature allows you to provide some actual matter to your illusions. You can only use Illusion Nature if you also know Create Nature, and only on illusions that have a tactile component. If you do, an illusion with a tactile component is actually 20% real. A partially real illusory bridge can support 20% as much weight as it ought to, for example. These partially real illusions cannot deal damage, however. For standard illusions, it is 40% real, and 60% real for complex.</p><p></p><p>An illusion with Illusion Nature can carry or move real objects, but with a Strength of 1 for Simple, 2 for standard, and 5 for complex. It cannot use real objects to deal damage by attacking; the illusion is simply incapable of generating enough impact, though it could drop objects or otherwise create hazards.</p><p></p><p><strong>Resisting Illusions:</strong> For the purposes of disbelieving, illusions in Elements of Magic function much the same as in the core rules. A creature that studies an illusion or interacts with it is automatically allowed a saving throw to disbelieve. A creature that is given absolute proof that an illusion is not real automatically disbelieves it. Additionally, if a creature is ‘hit’ by an illusion and should take damage, it automatically makes a Will save to disbelieve. Whether it succeeds or fails, a creature cannot take damage from an illusion unless the spell includes Illusion Force, though it may temporarily believe it is injured.</p><p></p><p>If an invisible creature deals damage to you, you can automatically disbelieve it. If an invisible creature deals damage to a creature other than you in your line of sight, you are automatically allowed a saving throw with a +4 bonus. Also, if you resist a non-damaging spell cast by an invisible creature, you get a save to disbelieve with a +4 bonus. Similar saves are allowed in the cases of blind creatures being attacked my enemies affected by illusions that make them silent, and so on with other senses.[/hq]</p><p></p><p>Tell me what you think. Does it address the concerns people had?</p><p></p><p>Nightmare Incarnate will have to be changed to this:</p><p></p><p>[hq]Nightmare Incarnate</p><p>Illusion Force 5/Light 1/Gen 2</p><p>Total MP: 8</p><p>Range: Short (30 ft.)</p><p>Duration: One minute</p><p>Area of Effect: 10-ft. radius circle</p><p>This spell creates an image of a horrifying spectral creature, barely visible, which attacks all creatures in the area of effect, dealing 6d6 points of damage each round, 60% of which is real, 40% of which is nonlethal. Each round, creatures in the area of effect may make a Will save to disbelieve. Those who do take no damage, and negate any previous nonlethal damage they had taken from the spell. The creature seems completely invincible, and does not respond to creatures except to attack. </p><p></p><p><em>Costs:</em> 1 MP standard visual, 5 MP complex force, 1 MP range, 1 MP area.[/hq]</p><p></p><p>And then, just to show that you can't abuse the rules anymore, in honor of Halloween I present:</p><p></p><p>[hq]Elm Street Terror</p><p>Illusion Force 5/Illusion Life 5/Ice 4/Lava 1/Lightning 1/Ooze 1/Gen 3</p><p>Total MP: 20</p><p>Range: Short (30 ft.)</p><p>Duration: One minute</p><p>Area of Effect: 20-ft. radius circle</p><p>This spell can only be cast by a mage who knows all the illusion spell lists for the cardinal elements, plus Illusion Space, Illusion Time, and Illusion Force, and who has the Illusion Specialist feat.</p><p></p><p>This illusion is multilayered, reactive, and terrifying. The basic premise is that creatures in the area of effect are subjected to nightmarish scenarios of monsters and crazed killers, which deal 17d6 points of damage per round, 60% of which is real, 40% of which is nonlethal. </p><p></p><p>Because of the Illusion Specialist feat, the spell includes for free a simple Space and Time distortion, which makes the scenario feel like it covers a large room and lasts two minutes. The spell also has free standard visual, auditory, tactile, and olfactory senses. These sensory elements can be disbelieved, but they do not vanish, since the senses are intensified. Also, the free standard Illusion Death effect makes the spell detect as faintly magical, rather than strongly magical.</p><p></p><p>Each round, creatures in the area of effect may make a Will save to disbelieve. Those who do take no damage, and negate any previous nonlethal damage they had taken from the spell.</p><p></p><p>Creatures in the area of effect think they are trapped in some sort of nightmare maze, and though they could get free of the area of effect by simply walking 20 ft., unless they think to walk through walls, they will not find a way out.</p><p></p><p><em>Costs:</em> 5 MP complex force, 5 MP complex reactive, 7 MP intensify, 1 MP range, 2 MP area.[/hq]</p><p></p><p>A tricked out mage could give this thing a DC 28 Will save to disbelieve, meaning your average 20th level Fighter with a +10 Will save would probably die to it, but a 20th level mage with a +20 Will save would make it out with just a little damage.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1831876, member: 63"] I'm going to include the following revision to Illusion in Lyceian Arcana, as well as put it up as a freebie. Basically, Illusion Force could be broken far too easily. [hq][b]Believed Damage is Real.[/b] Force allows you to make illusions deal actual damage. You can only use Illusion Force if you also know Create Force, and only on illusions that have a created sensory component. An illusion can hit any number of creatures each round, though it can only 'hit' once per round. Illusionary creatures do not need to make attack rolls, and illusory dangerous objects or energy sources cannot be dodged. An illusion can 'hit' all creatures in its area of effect, though if the illusion doesn't look like it should be dealing damage, the creature may be granted a +2 or greater bonus to its Will save to disbelieve. An illusion of a duck that deals 5d6 damage per round to everything in a 30-ft. radius would be too strange for most people to believe. If a creature is hit by this illusion, it takes 1d6 points of damage for each MP spent on Illusion for this spell. For a simple Force illusion, 20% of this damage is real, and the rest is nonlethal. For a standard Force illusion, 40% is real, and 60% is real for a complex Force illusion. The creature is allowed a Will save to disbelieve, just as with any illusion. If it disbelieves, it takes no damage, and any previous nonlethal damage it had taken from the spell vanishes. Even with Illusion Force, an illusion cannot harm mindless creatures, nor can it harm inanimate objects. [b]Illusion is Partly Real.[/b] Nature allows you to provide some actual matter to your illusions. You can only use Illusion Nature if you also know Create Nature, and only on illusions that have a tactile component. If you do, an illusion with a tactile component is actually 20% real. A partially real illusory bridge can support 20% as much weight as it ought to, for example. These partially real illusions cannot deal damage, however. For standard illusions, it is 40% real, and 60% real for complex. An illusion with Illusion Nature can carry or move real objects, but with a Strength of 1 for Simple, 2 for standard, and 5 for complex. It cannot use real objects to deal damage by attacking; the illusion is simply incapable of generating enough impact, though it could drop objects or otherwise create hazards. [b]Resisting Illusions:[/b] For the purposes of disbelieving, illusions in Elements of Magic function much the same as in the core rules. A creature that studies an illusion or interacts with it is automatically allowed a saving throw to disbelieve. A creature that is given absolute proof that an illusion is not real automatically disbelieves it. Additionally, if a creature is ‘hit’ by an illusion and should take damage, it automatically makes a Will save to disbelieve. Whether it succeeds or fails, a creature cannot take damage from an illusion unless the spell includes Illusion Force, though it may temporarily believe it is injured. If an invisible creature deals damage to you, you can automatically disbelieve it. If an invisible creature deals damage to a creature other than you in your line of sight, you are automatically allowed a saving throw with a +4 bonus. Also, if you resist a non-damaging spell cast by an invisible creature, you get a save to disbelieve with a +4 bonus. Similar saves are allowed in the cases of blind creatures being attacked my enemies affected by illusions that make them silent, and so on with other senses.[/hq] Tell me what you think. Does it address the concerns people had? Nightmare Incarnate will have to be changed to this: [hq]Nightmare Incarnate Illusion Force 5/Light 1/Gen 2 Total MP: 8 Range: Short (30 ft.) Duration: One minute Area of Effect: 10-ft. radius circle This spell creates an image of a horrifying spectral creature, barely visible, which attacks all creatures in the area of effect, dealing 6d6 points of damage each round, 60% of which is real, 40% of which is nonlethal. Each round, creatures in the area of effect may make a Will save to disbelieve. Those who do take no damage, and negate any previous nonlethal damage they had taken from the spell. The creature seems completely invincible, and does not respond to creatures except to attack. [i]Costs:[/i] 1 MP standard visual, 5 MP complex force, 1 MP range, 1 MP area.[/hq] And then, just to show that you can't abuse the rules anymore, in honor of Halloween I present: [hq]Elm Street Terror Illusion Force 5/Illusion Life 5/Ice 4/Lava 1/Lightning 1/Ooze 1/Gen 3 Total MP: 20 Range: Short (30 ft.) Duration: One minute Area of Effect: 20-ft. radius circle This spell can only be cast by a mage who knows all the illusion spell lists for the cardinal elements, plus Illusion Space, Illusion Time, and Illusion Force, and who has the Illusion Specialist feat. This illusion is multilayered, reactive, and terrifying. The basic premise is that creatures in the area of effect are subjected to nightmarish scenarios of monsters and crazed killers, which deal 17d6 points of damage per round, 60% of which is real, 40% of which is nonlethal. Because of the Illusion Specialist feat, the spell includes for free a simple Space and Time distortion, which makes the scenario feel like it covers a large room and lasts two minutes. The spell also has free standard visual, auditory, tactile, and olfactory senses. These sensory elements can be disbelieved, but they do not vanish, since the senses are intensified. Also, the free standard Illusion Death effect makes the spell detect as faintly magical, rather than strongly magical. Each round, creatures in the area of effect may make a Will save to disbelieve. Those who do take no damage, and negate any previous nonlethal damage they had taken from the spell. Creatures in the area of effect think they are trapped in some sort of nightmare maze, and though they could get free of the area of effect by simply walking 20 ft., unless they think to walk through walls, they will not find a way out. [i]Costs:[/i] 5 MP complex force, 5 MP complex reactive, 7 MP intensify, 1 MP range, 2 MP area.[/hq] A tricked out mage could give this thing a DC 28 Will save to disbelieve, meaning your average 20th level Fighter with a +10 Will save would probably die to it, but a 20th level mage with a +20 Will save would make it out with just a little damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Elements of Magic: Questions for the Designer
Top