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Elements of Magic: Questions for the Designer
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1840460" data-attributes="member: 20805"><p><strong>[PLAIN]Evoke: Death [Poisen]?[/PLAIN]</strong></p><p></p><p>I am currently in an evil type game, and realized that my Cleric has Poisen as a preffered weapon choice... as Heal: Life I can *cure* poisen, but *cause* poisen seems to be missing...</p><p></p><p>With a bit of house rule territory, perhaps:</p><p> Characters with the skills of Knowledge Poisen and Alchemy can create poisens through spell use. The spell costs the total MP * 10 in xp.</p><p></p><p> Initial portion must include:</p><p> Create [Life] 2 enduring</p><p> Create [Nature] 1 for the substance</p><p> General 1 , 10 minute duration</p><p></p><p> Individual poisens deals initial damage based on the Evoke Death component. You cannot spend more MP on this component than you have ranks in Alchemy.</p><p> The secondary damage is double the initial, but you do not have to pay for it.</p><p></p><p>For instance, creating viper venom would look like: Total cost, MP 8, XP 80</p><p> Create [Life 2] [Nature 1]</p><p> General 1</p><p> Evoke [Death 4] Ability point damage</p><p></p><p>Deals initial damage of 1d6 Dex, and secondary damage of 2D6.</p><p></p><p></p><p>In addition, you can chose to trade 1 dice of ability damage for 1 point of ability drain.</p><p></p><p>What do you think? </p><p> {side note, my PC would have to gain 2 lists before being able to do this... not the most preferable route as far as he is concerned....the benefit is that the duration would not be limited to the spell, a target would only recover 1 point of ability damage per day}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1840460, member: 20805"] [b][PLAIN]Evoke: Death [Poisen]?[/PLAIN][/b] I am currently in an evil type game, and realized that my Cleric has Poisen as a preffered weapon choice... as Heal: Life I can *cure* poisen, but *cause* poisen seems to be missing... With a bit of house rule territory, perhaps: Characters with the skills of Knowledge Poisen and Alchemy can create poisens through spell use. The spell costs the total MP * 10 in xp. Initial portion must include: Create [Life] 2 enduring Create [Nature] 1 for the substance General 1 , 10 minute duration Individual poisens deals initial damage based on the Evoke Death component. You cannot spend more MP on this component than you have ranks in Alchemy. The secondary damage is double the initial, but you do not have to pay for it. For instance, creating viper venom would look like: Total cost, MP 8, XP 80 Create [Life 2] [Nature 1] General 1 Evoke [Death 4] Ability point damage Deals initial damage of 1d6 Dex, and secondary damage of 2D6. In addition, you can chose to trade 1 dice of ability damage for 1 point of ability drain. What do you think? {side note, my PC would have to gain 2 lists before being able to do this... not the most preferable route as far as he is concerned....the benefit is that the duration would not be limited to the spell, a target would only recover 1 point of ability damage per day} [/QUOTE]
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