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Elements of Magic(R) and 4 Color To Fantasy
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<blockquote data-quote="RangerWickett" data-source="post: 1930800" data-attributes="member: 63"><p>Regarding granting feats through magic, I couldn't quite think of where they needed to go, spell list-wise. </p><p></p><p>I do know, though, that the ability would be written so that X MP grants a +Y bonus to the number of feats you know. Multiple spells don't grant stacking bonus feats. That way you can't cast several spells to get several bonus feats. If you want to have 3 bonus feats, you have to pay (pulling a number out of thin air) 3 MP. </p><p></p><p>You need to have all the prerequisites feats in a feat chain, but you can ignore ability score and attack bonus prerequisites. You can't grant magical feats this way. If you wanted to grant yourself Whirlwind Attack, you'd need to grant Dodge, Mobility, Spring Attack, Combat Expertise, and Whirlwind Attack as a package; if you wanted to give Whirlwind Attack to someone who already had Spring Attack, you'd just have to grant Combat Expertise and Whirlwind Attack. </p><p></p><p>Hmm. Any suggestions for pricing that, and where to put it in the spell lists?</p><p></p><p> </p><p>The anima was intended to be a magical class, so making the abilities extraordinary would require a bit of odd logic depending on the abilities. I mean, some things obviously wouldn't quite make sense, like extraordinary ability to teleport. But yeah, for the ability to ignore Spell Resistance and antimagic, I think doubling the cost is fair.</p><p></p><p> </p><p>For Transform, I think age changing would be too powerful, since people could make 90 year old PCs who spend 9 anima points to be adults, keeping all their mental bonuses and avoiding physical penalties. Cosmetic Change I guess would be fine, but I almost don't see the point in it. Size change might not be broken, but I didn't want to risk it, since increasing reach is always powerful for warrior characters.</p><p></p><p>Immunity to aging is something that plays almost no effect in a typical game, but it should be very difficult to achieve, for the sake of storytelling. Make it cost 25 MP. *shrug*</p><p></p><p>Immunity to disease and poison would probably best be handled with some sort of permanent contingent cure disease or remove poison Heal effect.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1930800, member: 63"] Regarding granting feats through magic, I couldn't quite think of where they needed to go, spell list-wise. I do know, though, that the ability would be written so that X MP grants a +Y bonus to the number of feats you know. Multiple spells don't grant stacking bonus feats. That way you can't cast several spells to get several bonus feats. If you want to have 3 bonus feats, you have to pay (pulling a number out of thin air) 3 MP. You need to have all the prerequisites feats in a feat chain, but you can ignore ability score and attack bonus prerequisites. You can't grant magical feats this way. If you wanted to grant yourself Whirlwind Attack, you'd need to grant Dodge, Mobility, Spring Attack, Combat Expertise, and Whirlwind Attack as a package; if you wanted to give Whirlwind Attack to someone who already had Spring Attack, you'd just have to grant Combat Expertise and Whirlwind Attack. Hmm. Any suggestions for pricing that, and where to put it in the spell lists? The anima was intended to be a magical class, so making the abilities extraordinary would require a bit of odd logic depending on the abilities. I mean, some things obviously wouldn't quite make sense, like extraordinary ability to teleport. But yeah, for the ability to ignore Spell Resistance and antimagic, I think doubling the cost is fair. For Transform, I think age changing would be too powerful, since people could make 90 year old PCs who spend 9 anima points to be adults, keeping all their mental bonuses and avoiding physical penalties. Cosmetic Change I guess would be fine, but I almost don't see the point in it. Size change might not be broken, but I didn't want to risk it, since increasing reach is always powerful for warrior characters. Immunity to aging is something that plays almost no effect in a typical game, but it should be very difficult to achieve, for the sake of storytelling. Make it cost 25 MP. *shrug* Immunity to disease and poison would probably best be handled with some sort of permanent contingent cure disease or remove poison Heal effect. [/QUOTE]
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