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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elements of Magic (revised) -- Controls on the illusionist?
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<blockquote data-quote="RangerWickett" data-source="post: 1653436" data-attributes="member: 63"><p>Okay, I think I'll include a detailed section on adjudicating illusions in LA. Wanna help brainstorm some checks & balances?</p><p></p><p>Just as some thought checking, to get a convincing image of a gargantuan dragon, you'd need at least average visual, sound, and tactile (otherwise you can't /feel/ that you're getting hurt). That's at least Illusion Light 1/Sound 1/Crystal 1/Force 5/Gen 4, for 20-ft. radius area and a decent range. A 12-MP effect for a spell that can be disbelieved. Of course, even if it's disbelieved half the time, and it does only 60% damage, that's still 30% of a claw/claw/bite/wing/wing/tail attack. I'd like to hear some personal experiences for how this works.</p><p></p><p>Then again, can you create an illusion of a '20th level fighter', who'd do tons of damage with a much smaller scale? No, I think this brand of illusion needs some sort of default damage rating, so that you don't have to bother with checking the monster manual when you're just creating an illusion of a big critter.</p><p></p><p>Maybe, putting it simply, if it's a round by round basis, like a dragon attacking you, say 1d6 for simple, 2d6 for standard, 3d6 for complex. The dragon doesn't have to make its attacks. Maybe, um . . . you pick one target a round, and if the person fails their save, they take the damage.</p><p></p><p>And then, maybe if it's a one-time thing, like an illusory fireball or avalanche, multiply that by 3 or 4. Ai, illusions are complicated. I'm open to suggestions.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1653436, member: 63"] Okay, I think I'll include a detailed section on adjudicating illusions in LA. Wanna help brainstorm some checks & balances? Just as some thought checking, to get a convincing image of a gargantuan dragon, you'd need at least average visual, sound, and tactile (otherwise you can't /feel/ that you're getting hurt). That's at least Illusion Light 1/Sound 1/Crystal 1/Force 5/Gen 4, for 20-ft. radius area and a decent range. A 12-MP effect for a spell that can be disbelieved. Of course, even if it's disbelieved half the time, and it does only 60% damage, that's still 30% of a claw/claw/bite/wing/wing/tail attack. I'd like to hear some personal experiences for how this works. Then again, can you create an illusion of a '20th level fighter', who'd do tons of damage with a much smaller scale? No, I think this brand of illusion needs some sort of default damage rating, so that you don't have to bother with checking the monster manual when you're just creating an illusion of a big critter. Maybe, putting it simply, if it's a round by round basis, like a dragon attacking you, say 1d6 for simple, 2d6 for standard, 3d6 for complex. The dragon doesn't have to make its attacks. Maybe, um . . . you pick one target a round, and if the person fails their save, they take the damage. And then, maybe if it's a one-time thing, like an illusory fireball or avalanche, multiply that by 3 or 4. Ai, illusions are complicated. I'm open to suggestions. [/QUOTE]
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Elements of Magic (revised) -- Controls on the illusionist?
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