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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elements of Magic (revised) -- Controls on the illusionist?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1653894" data-attributes="member: 20805"><p><strong>Illusion Nature...</strong></p><p></p><p>Here's my brainstorm:</p><p></p><p>Open up the Illusion list to the Creature Type. Caster must know the illusion lists of the cardinal elements prior to selecting a Creature list.</p><p> 3MP, create a simple visual/audible/tactile/live illusion of a creature</p><p> 5MP, create a standard ...</p><p> 7MP, create a complex...</p><p></p><p>Change Illusion:Force,</p><p> +1MP per CR of creature emulated or spell level being emulated</p><p> If you know only the cardinal elements, the creature deals 20% damage.</p><p> If you know both cardinal and the paraelements, the creature deals 40% damage.</p><p> if you know all the illusion element aspects, the creature deals 60%</p><p></p><p></p><p>In practice: Young Red Dragon CR 7</p><p>Transform: Dragon 18 changes target, 100% damage.. nasty nasty.</p><p>Summon: Dragon7 or 14 if you want him freindly.. a good idea usually. 100% damage.</p><p>Illusion: Dragon5/Illusion:Force7 for a standard illusion under your control</p><p></p><p>Illusionary Flame Strike, an Evoke:Fire4/Gen2 spell</p><p>Illusion:Fire5/Illusion:Force2Gen2 for a standard version.</p><p></p><p> Wait.. the illusion costs more? and can be disbelieved? Oh.. it can also be 'recast' every round if you really want to for the duration of the spell...so its more like 10 copies of Flame Strike.</p><p></p><p>Let me know what you think!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1653894, member: 20805"] [b]Illusion Nature...[/b] Here's my brainstorm: Open up the Illusion list to the Creature Type. Caster must know the illusion lists of the cardinal elements prior to selecting a Creature list. 3MP, create a simple visual/audible/tactile/live illusion of a creature 5MP, create a standard ... 7MP, create a complex... Change Illusion:Force, +1MP per CR of creature emulated or spell level being emulated If you know only the cardinal elements, the creature deals 20% damage. If you know both cardinal and the paraelements, the creature deals 40% damage. if you know all the illusion element aspects, the creature deals 60% In practice: Young Red Dragon CR 7 Transform: Dragon 18 changes target, 100% damage.. nasty nasty. Summon: Dragon7 or 14 if you want him freindly.. a good idea usually. 100% damage. Illusion: Dragon5/Illusion:Force7 for a standard illusion under your control Illusionary Flame Strike, an Evoke:Fire4/Gen2 spell Illusion:Fire5/Illusion:Force2Gen2 for a standard version. Wait.. the illusion costs more? and can be disbelieved? Oh.. it can also be 'recast' every round if you really want to for the duration of the spell...so its more like 10 copies of Flame Strike. Let me know what you think! [/QUOTE]
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Elements of Magic (revised) -- Controls on the illusionist?
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