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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elements of Magic (revised) -- Controls on the illusionist?
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<blockquote data-quote="Particle_Man" data-source="post: 1654209" data-attributes="member: 892"><p>Other ideas:</p><p></p><p>1) Have the damage done by illusions be non-lethal damage (what used to be called subdual damage in 3.0).</p><p></p><p>Mind you, some beings are immune to non-lethal damage, which may not be what you want. Or it may fit what you want. YOu allow undead to be charmed, so can they be affected by non-lethal damage from illusions? I don't know, but you can decide this if you like.</p><p></p><p>2) There is still the Illusion Nature issue used to create partially real objects. Is it that objects created this way can never do damage, even indirectly (unlike objects created with create nature spells)? Or is it that, like create nature spells, they only do damage indirectly, and never do direct damage? If the latter, you need to decide how to deal with it. (Damage cap., damage pool, etc.) and also what "type" if any the damage would be (nature? whatever is being duplicated in the illusion? untyped?) and what effect, if any, that would have. This could be non-lethal damage to.</p><p></p><p>3) And there is the old fashioned "torch" problem. If you create the illusion of a burning torch, what happens? Do you light up a room? Do you have to create the illusion of a lit room, which may or may not match the real room? If you use Create Nature to create a partial torch, and then light it, does it give full illumination, but only for 20% of an hour? (longer than the likely duration of torch itself) or does it only give a lesser radius of illumination? Between that radius and a torch's "expected" radius of illumination, do we have a) nothing -- no illumination, or b) "fake" illumination -- much like the "Fake" room that illusionist comes up, as per the possible idea above on the burning torch without illusion nature as a component?</p><p></p><p>Aren't illusions fun? Its too easy to make them either too powerful or completely useless, or else restrict their options severely (the latter is how 3e handled it, and I didn't like it). Best of luck...</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1654209, member: 892"] Other ideas: 1) Have the damage done by illusions be non-lethal damage (what used to be called subdual damage in 3.0). Mind you, some beings are immune to non-lethal damage, which may not be what you want. Or it may fit what you want. YOu allow undead to be charmed, so can they be affected by non-lethal damage from illusions? I don't know, but you can decide this if you like. 2) There is still the Illusion Nature issue used to create partially real objects. Is it that objects created this way can never do damage, even indirectly (unlike objects created with create nature spells)? Or is it that, like create nature spells, they only do damage indirectly, and never do direct damage? If the latter, you need to decide how to deal with it. (Damage cap., damage pool, etc.) and also what "type" if any the damage would be (nature? whatever is being duplicated in the illusion? untyped?) and what effect, if any, that would have. This could be non-lethal damage to. 3) And there is the old fashioned "torch" problem. If you create the illusion of a burning torch, what happens? Do you light up a room? Do you have to create the illusion of a lit room, which may or may not match the real room? If you use Create Nature to create a partial torch, and then light it, does it give full illumination, but only for 20% of an hour? (longer than the likely duration of torch itself) or does it only give a lesser radius of illumination? Between that radius and a torch's "expected" radius of illumination, do we have a) nothing -- no illumination, or b) "fake" illumination -- much like the "Fake" room that illusionist comes up, as per the possible idea above on the burning torch without illusion nature as a component? Aren't illusions fun? Its too easy to make them either too powerful or completely useless, or else restrict their options severely (the latter is how 3e handled it, and I didn't like it). Best of luck... [/QUOTE]
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