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Elements of Magic (revised) -- Controls on the illusionist?
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<blockquote data-quote="Particle_Man" data-source="post: 1656062" data-attributes="member: 892"><p>Actually the table *does* have an entry for 0 MP. But I think I see what you mean. I guess it is a function of the "double 1 creature" effect at all MP levels, where you can get one creature of the highest CR possible to you, or one creature of that CR -1 (or -1/2, for the MP 1 spell). It just seems odd to me that (if you only need a CR 1/2 creature) you would do better to cast a MP 0 spell than to cast an MP 1 spell, since the former can give you a loyal creature, while the latter cannot (it might be CR 1/2 or CR 1, but it won't be loyal unless you spend at least 2 MP).</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1656062, member: 892"] Actually the table *does* have an entry for 0 MP. But I think I see what you mean. I guess it is a function of the "double 1 creature" effect at all MP levels, where you can get one creature of the highest CR possible to you, or one creature of that CR -1 (or -1/2, for the MP 1 spell). It just seems odd to me that (if you only need a CR 1/2 creature) you would do better to cast a MP 0 spell than to cast an MP 1 spell, since the former can give you a loyal creature, while the latter cannot (it might be CR 1/2 or CR 1, but it won't be loyal unless you spend at least 2 MP). [/QUOTE]
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Elements of Magic (revised) -- Controls on the illusionist?
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