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Elements of Magic: Revised Edition
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<blockquote data-quote="Zoatebix" data-source="post: 2015197" data-attributes="member: 11401"><p>To be fair: my familiarity with the original Elements of Magic made it easy for me to overlook strange editing decisions, convoluted explainations, and poor organization in EOM, Revised, because I was already familiar with many of the new concepts and how the interact with and differ from the core Vancian spellcasting system. I do agree completely with the points brought up in Arthur Reyes' review on RPG Now, though I stick by my rating:</p><p>http://www.rpgnow.com/product_reviews_info.php?manufacturers_id=313&products_id=2699&reviews_id=6078&</p><p></p><p>I'm especially going to take the following quote to heart if I ever try to use the EoM system in my own writing:</p><p></p><p>"Ars Magica got to the point when it came to describing spells, EoM doesn't. EoM takes too long explaining concepts that are unchanged from core d20 products, and never succinctly explains its own mechanic. I'm going to restate the entire system in a few sentences, because I like it so much.</p><p></p><p>Spells are like sentences: Verb + Noun.</p><p>EoM has 11 magical verbs, such as Evoke, Charm, Compel.</p><p>EoM has 3 magical nouns, Alignment, Creature, Element. The nouns are subdivided into specific alignment types (Good), creatures (Trolls), and elements (Ice).</p><p></p><p>Mages learn spell lists. A spell list is 1 verb + 1 noun, like Evoke Fire, or Charm Dragon. Mages cast spells by manipulating their spell lists to produce a magical effect.</p><p></p><p>A simple spell is one spell list + enhancements.</p><p>A complex spell is a two or more spell lists + enhancements.</p><p></p><p>To cast a spell, select your spell list, then enhancements, then spend magic points to determines how potent the spell is."</p><p></p><p>I'm definately going to try to find Arthur and thank him for his insight.</p><p>-George Austin</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 2015197, member: 11401"] To be fair: my familiarity with the original Elements of Magic made it easy for me to overlook strange editing decisions, convoluted explainations, and poor organization in EOM, Revised, because I was already familiar with many of the new concepts and how the interact with and differ from the core Vancian spellcasting system. I do agree completely with the points brought up in Arthur Reyes' review on RPG Now, though I stick by my rating: http://www.rpgnow.com/product_reviews_info.php?manufacturers_id=313&products_id=2699&reviews_id=6078& I'm especially going to take the following quote to heart if I ever try to use the EoM system in my own writing: "Ars Magica got to the point when it came to describing spells, EoM doesn't. EoM takes too long explaining concepts that are unchanged from core d20 products, and never succinctly explains its own mechanic. I'm going to restate the entire system in a few sentences, because I like it so much. Spells are like sentences: Verb + Noun. EoM has 11 magical verbs, such as Evoke, Charm, Compel. EoM has 3 magical nouns, Alignment, Creature, Element. The nouns are subdivided into specific alignment types (Good), creatures (Trolls), and elements (Ice). Mages learn spell lists. A spell list is 1 verb + 1 noun, like Evoke Fire, or Charm Dragon. Mages cast spells by manipulating their spell lists to produce a magical effect. A simple spell is one spell list + enhancements. A complex spell is a two or more spell lists + enhancements. To cast a spell, select your spell list, then enhancements, then spend magic points to determines how potent the spell is." I'm definately going to try to find Arthur and thank him for his insight. -George Austin [/QUOTE]
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