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Elements of Magic-Revised: Low(er) magic?
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<blockquote data-quote="Azgulor" data-source="post: 3402437" data-attributes="member: 14291"><p>I'm assuming you mean power level in regards to standard magic. In trying to get a more swords-n-sorcery feel than D&D's high fantasy approach, I'm thinking about ways to use EoM with OGL and d20 games, not stock-D&D. I don't want mages flying around like Superman or Teleporting all over the place. I want the ability to customize magical traditions or priesthoods & use them with games like Conan, Iron Heroes, or Thieves World. </p><p></p><p>I was looking to remove Good, Evil, Law, Chaos since alignment won't be used, for example. I'm guessing the easiest fix is adjusting the MP cost for the spells I want to de-emphasize. Thieves' World has a nice mechanic for longer casting times and spell failure. It's based off of standard spell levels, however.</p><p></p><p>I'm not sure if this makes my request any clearer. I think EoM & Lycieum Arcana are great, I just wish there had been guidelines for scaling the power level to different styles of play such as Swords-n-sorcery, gothic fantasy/horror, etc. Since I abandoned the D&D-style of high fantasy gaming years ago, I haven't been able to put EoM to use. Since my actual time at the game table can be limited, I was hoping to avoid inflicting a lot of trial-and-error on my players.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 3402437, member: 14291"] I'm assuming you mean power level in regards to standard magic. In trying to get a more swords-n-sorcery feel than D&D's high fantasy approach, I'm thinking about ways to use EoM with OGL and d20 games, not stock-D&D. I don't want mages flying around like Superman or Teleporting all over the place. I want the ability to customize magical traditions or priesthoods & use them with games like Conan, Iron Heroes, or Thieves World. I was looking to remove Good, Evil, Law, Chaos since alignment won't be used, for example. I'm guessing the easiest fix is adjusting the MP cost for the spells I want to de-emphasize. Thieves' World has a nice mechanic for longer casting times and spell failure. It's based off of standard spell levels, however. I'm not sure if this makes my request any clearer. I think EoM & Lycieum Arcana are great, I just wish there had been guidelines for scaling the power level to different styles of play such as Swords-n-sorcery, gothic fantasy/horror, etc. Since I abandoned the D&D-style of high fantasy gaming years ago, I haven't been able to put EoM to use. Since my actual time at the game table can be limited, I was hoping to avoid inflicting a lot of trial-and-error on my players. Azgulor [/QUOTE]
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