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Elements of Magic-Revised: Low(er) magic?
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<blockquote data-quote="RangerWickett" data-source="post: 3403264" data-attributes="member: 63"><p>The thing about Conan style magic is, it didn't do much. Conan would swing his sword a few times, a mage would cast one spell, and Conan would swing his sword a few more times before killing the mage.</p><p></p><p>What you might try is, as Tumbler suggested, limiting caster level. Maybe only allow mageknights or taskmages, instead of true mages.</p><p></p><p>Move magic is one of the most 'high magic' types, so you could remove it (or perhaps limit it only to telekinetic shoves and such). Even in low-magic stories, though mages occasionally blow things up. But they only do it once or twice.</p><p></p><p>How about this option to tone down magic:</p><p></p><p>You can only play mageknights or taskmages, not actual mages. Your MP Limit = your total character level. [hq]This reflects that mages in low-magic stories usually don't cast a lot of spells, but the ones they do, people are afraid of.[/hq]</p><p></p><p>Spells can only have a duration of concentration (unless the spell only lasts one round). [hq]Thus you can only have one spell active at a time.[/hq]</p><p></p><p>To cast a spell, you must be magically focused. This works like psionic focus. You spend a full round action and make a Concentration check (DC 15). If you take damage, you must make a Concentration check (DC 15 + damage dealt) or lose your focus. If you take damage while casting a spell, you just make the normal Concentration check, but if you fail, you lose your focus. [hq]This means mages usually won't be casting more than one spell per combat.[/hq]</p><p></p><p>However, characters who are not magically focused suffer a -4 penalty to saves against magic. You must have MP to be magically focused (so Conan can't just make Concentration checks). [hq]This helps balance the nerfing above. You don't cast many spells, but the ones you do cast tend to scare the sh*t out of non-magic-users.[/hq]</p><p></p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3403264, member: 63"] The thing about Conan style magic is, it didn't do much. Conan would swing his sword a few times, a mage would cast one spell, and Conan would swing his sword a few more times before killing the mage. What you might try is, as Tumbler suggested, limiting caster level. Maybe only allow mageknights or taskmages, instead of true mages. Move magic is one of the most 'high magic' types, so you could remove it (or perhaps limit it only to telekinetic shoves and such). Even in low-magic stories, though mages occasionally blow things up. But they only do it once or twice. How about this option to tone down magic: You can only play mageknights or taskmages, not actual mages. Your MP Limit = your total character level. [hq]This reflects that mages in low-magic stories usually don't cast a lot of spells, but the ones they do, people are afraid of.[/hq] Spells can only have a duration of concentration (unless the spell only lasts one round). [hq]Thus you can only have one spell active at a time.[/hq] To cast a spell, you must be magically focused. This works like psionic focus. You spend a full round action and make a Concentration check (DC 15). If you take damage, you must make a Concentration check (DC 15 + damage dealt) or lose your focus. If you take damage while casting a spell, you just make the normal Concentration check, but if you fail, you lose your focus. [hq]This means mages usually won't be casting more than one spell per combat.[/hq] However, characters who are not magically focused suffer a -4 penalty to saves against magic. You must have MP to be magically focused (so Conan can't just make Concentration checks). [hq]This helps balance the nerfing above. You don't cast many spells, but the ones you do cast tend to scare the sh*t out of non-magic-users.[/hq] How does that sound? [/QUOTE]
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