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Elements of Magic revised Mage and Wizard!
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<blockquote data-quote="Kemrain" data-source="post: 1631164" data-attributes="member: 12153"><p>In my current campaign (I'm sort of Co-GMing, sort of) we're respeccing the Mage and Wizard classes, using EoM. We've butchered these classes already, and when I came up with this fix, my GM was quite pleased. It lets us Balance the two Arcane Casting classes, use EoMr, and keep up with game cannon.</p><p></p><p>In our game, there are Wizards, who study arcane formulae and use books, and Mages, who cast spontaniously and cast all spells Stilled and Silent. Wizards must learn spells and Mages know all spells. We needed a way to balance these ideas, because Mages were more powerful than Wizards, even with reduced spells per day.</p><p></p><p>Here we go:</p><p></p><p>Wizards can <strong>only</strong> cast Signature Spells. Wizards may prepare Signature Spells from a spell book, even if they do not know the spell lists involved, casting them later without a caster level check. Wizards may cast Signature Spells directly out of a book, without preparing them, as a 2 Round Action. Wizards may only make their own signature spells from Spell Lists they know, even if they can cast other Signature Spells from a Book. Wizards may only cast their <strong>own</strong> Signature Spells without preperation or a book. Wizards recieve Craft Charged Item and one of three feats: Extra Magic Points, Extra Signature Spells, or Extra Spell Lists, as Bonus feats at first level. (Extra Spell Lists grants 2 Lists, and is still takable multiple times)</p><p></p><p>Mages cast Signature Spells normally. Mages can cast Non-Signature Spells from Spell Lists they know as a 2 Round Action. Mages can cast Non-Signature Spells from Spell Lists they do <strong>not</strong> know, upto half their MP limit (rounded down) as a 2 round action. All Mage spells are Subtle (Silent and Stilled) at no additional MP cost. Mages can cast Signature Spells out of a book, even if they do not know the Spell Lists involved, upto their full MP limit, but it takes one full Minute.</p><p></p><p>We grant the standard number of MP, 3+Class Level in Signature Spells, twice as many Cantrips, and we've thrown in the rule that every spell you cast costs a Cantrip, so we've effectively limited the number of spells per day. Magic Skills do not cost a Cantrip. Signature Spells can be changed daily for both classes, and can still only be crafted from Spell Lists Known. Wizards must share spells to get copies of spells they can not themselves make as Signature Spells, but Wizards are taught in a school in my campaign, and sharing is expected. Also note that we've doubled the cost of adding additional dice to Evoke and Heal spell lists.</p><p></p><p>Our game has no Clerics or Druids at the moment, and no Bards at all, so we do not yet have to balance these classes together. Given everything above, what do you all think?</p><p></p><p>- Kemrain the House Ruled.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1631164, member: 12153"] In my current campaign (I'm sort of Co-GMing, sort of) we're respeccing the Mage and Wizard classes, using EoM. We've butchered these classes already, and when I came up with this fix, my GM was quite pleased. It lets us Balance the two Arcane Casting classes, use EoMr, and keep up with game cannon. In our game, there are Wizards, who study arcane formulae and use books, and Mages, who cast spontaniously and cast all spells Stilled and Silent. Wizards must learn spells and Mages know all spells. We needed a way to balance these ideas, because Mages were more powerful than Wizards, even with reduced spells per day. Here we go: Wizards can [b]only[/b] cast Signature Spells. Wizards may prepare Signature Spells from a spell book, even if they do not know the spell lists involved, casting them later without a caster level check. Wizards may cast Signature Spells directly out of a book, without preparing them, as a 2 Round Action. Wizards may only make their own signature spells from Spell Lists they know, even if they can cast other Signature Spells from a Book. Wizards may only cast their [b]own[/b] Signature Spells without preperation or a book. Wizards recieve Craft Charged Item and one of three feats: Extra Magic Points, Extra Signature Spells, or Extra Spell Lists, as Bonus feats at first level. (Extra Spell Lists grants 2 Lists, and is still takable multiple times) Mages cast Signature Spells normally. Mages can cast Non-Signature Spells from Spell Lists they know as a 2 Round Action. Mages can cast Non-Signature Spells from Spell Lists they do [b]not[/b] know, upto half their MP limit (rounded down) as a 2 round action. All Mage spells are Subtle (Silent and Stilled) at no additional MP cost. Mages can cast Signature Spells out of a book, even if they do not know the Spell Lists involved, upto their full MP limit, but it takes one full Minute. We grant the standard number of MP, 3+Class Level in Signature Spells, twice as many Cantrips, and we've thrown in the rule that every spell you cast costs a Cantrip, so we've effectively limited the number of spells per day. Magic Skills do not cost a Cantrip. Signature Spells can be changed daily for both classes, and can still only be crafted from Spell Lists Known. Wizards must share spells to get copies of spells they can not themselves make as Signature Spells, but Wizards are taught in a school in my campaign, and sharing is expected. Also note that we've doubled the cost of adding additional dice to Evoke and Heal spell lists. Our game has no Clerics or Druids at the moment, and no Bards at all, so we do not yet have to balance these classes together. Given everything above, what do you all think? - Kemrain the House Ruled. [/QUOTE]
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