Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elements of Magic revised Mage and Wizard!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 1635057" data-attributes="member: 20805"><p>Kemrain: I would agree that Mages are much more powerful than Wizards! The free Subtle casting and casting from unknown spell lists are way too much.</p><p></p><p>My suggestions:</p><p> Wizards, Dont force the Charged item creation, but the Extra Sig Spells would be something any Wizard would want anyway. The rest I like! I can just imagine a bumbling Wizard searching through piles of scrolls during combat looking for the right spell to cast!</p><p></p><p> Mages, go to the opposite extreme and disallow a Mage from casting Signature spells at all. The Quicken Spell cost for a signature spell could cut the casting time down to a standard action. Drop the Silent and Stilled for free, thats way to powerful. Grant them extra spell lists equal to thier CHR modifer per level. Also, start them at a half caster level then increase by 1 caster level after that. They will be a little bit behind thier Wizard cousins in MPs to make up for the flexibility.</p><p></p><p> To sum it up, you would have two extremes, one side can cast spells quickly, but only ones that are prepared in advance. The other can cast a mass variety of spells, but takes time to get them right.</p><p></p><p>I have decided to cut cantrips from the system entirely, granting extra MP equal to the number of cantrips.. which boils down to the same result. The difference is you don't need to track how many cantrips you have used. A character with half a caster level would have a max MP cost of 1, which avoids the "I am a mage but can't cast anything" problem.</p><p></p><p>I am contemplating a system of splitting the elements into three sections where a caster of that type cannot use, or has to pay more, for lists from the opposite side of the spectrum. The three types would be Divine, based in Life, Damned, based in death, and Druidic, based on the core elements that make up the middle band on the element chart. My idea is to use this method to create Clerics and Druids.. but I am eargerly awaiting the second book so I don't have to do the hard [read creative] work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Bards I think could be handled by making them a subset of Mage, gaining only half a caster level per level [ack! that sounds wrong!] and their tradition would include requiring music, be it harp, drum, chanting, or song, as a component to the spell.</p><p></p><p>JMHO</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1635057, member: 20805"] Kemrain: I would agree that Mages are much more powerful than Wizards! The free Subtle casting and casting from unknown spell lists are way too much. My suggestions: Wizards, Dont force the Charged item creation, but the Extra Sig Spells would be something any Wizard would want anyway. The rest I like! I can just imagine a bumbling Wizard searching through piles of scrolls during combat looking for the right spell to cast! Mages, go to the opposite extreme and disallow a Mage from casting Signature spells at all. The Quicken Spell cost for a signature spell could cut the casting time down to a standard action. Drop the Silent and Stilled for free, thats way to powerful. Grant them extra spell lists equal to thier CHR modifer per level. Also, start them at a half caster level then increase by 1 caster level after that. They will be a little bit behind thier Wizard cousins in MPs to make up for the flexibility. To sum it up, you would have two extremes, one side can cast spells quickly, but only ones that are prepared in advance. The other can cast a mass variety of spells, but takes time to get them right. I have decided to cut cantrips from the system entirely, granting extra MP equal to the number of cantrips.. which boils down to the same result. The difference is you don't need to track how many cantrips you have used. A character with half a caster level would have a max MP cost of 1, which avoids the "I am a mage but can't cast anything" problem. I am contemplating a system of splitting the elements into three sections where a caster of that type cannot use, or has to pay more, for lists from the opposite side of the spectrum. The three types would be Divine, based in Life, Damned, based in death, and Druidic, based on the core elements that make up the middle band on the element chart. My idea is to use this method to create Clerics and Druids.. but I am eargerly awaiting the second book so I don't have to do the hard [read creative] work :) Bards I think could be handled by making them a subset of Mage, gaining only half a caster level per level [ack! that sounds wrong!] and their tradition would include requiring music, be it harp, drum, chanting, or song, as a component to the spell. JMHO [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elements of Magic revised Mage and Wizard!
Top