Elements of Magic... simplified?

KuKullin

First Post
I recently got a copy of EoM and I like it quite a bit. The progressive spell lists are great. However, I find the system of elements a bit cumbrous. Does anybody (this means you, Matt) have any insight on how to trim things down a bit? Thanks in advance.

Ku
 

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Shouldn't it work to just ignore some of the elements and not use them in your campaign?

BTW, good work on this one, RangerWickett. I briefly ran a Play by Post game using the EoM rules. If you want to see how it went, you can check the link in my sig.
 

One idea I did consider, which I ended up not using because I didn't have time to playtest it, was the idea of removing the elements altogether, and just having the spell lists. To balance this out, though, spellcasters would have a certain number of skill points which they'd use to become increasingly good at different spell types. They'd have to make casting skill checks whenever they cast a spell, and we'd do away with MP altogether. So you'd be able to cast a few weak and simple spells at low level with a good chance of success, and at higher levels you'd be able to cast tons of spells each day, but none stronger than maybe 5th level.

As I said, we don't have time to playtest it, but I think about it occasionally and wonder how it might have worked.
 


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