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Elements of Magic - Spell Creation and Critique
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<blockquote data-quote="Eloy" data-source="post: 1551111" data-attributes="member: 10848"><p><strong>A few spells from old (but good) fantasy novels...</strong></p><p></p><p>Hi! First of all, congratulations on a job well done to RangerWickett for a great book. Much improved from the original. And congrats on the graduation. Good luck on the job hunt situation. AND get to work on that Lycean Arcana. My credit card and me are getting restless… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Anyways, here are a few spells based on some of my favorite fantasy books. Please review them and double check my math. Comments and criticism are welcomed.</p><p></p><p></p><p></p><p><em><strong>Werelight </strong> </em> </p><p>Create light 1/ Move Force 1/ Gen 1</p><p>Total MP: 3</p><p>Range: 30 feet</p><p>Area of effect: point in space (20’ radius light)</p><p>Target: A point in space</p><p>Duration: Concentration</p><p></p><p>This spell creates a globe of colored light, which moves as the caster wishes within the 30’ range, at a base speed of 30 feet.</p><p></p><p>Costs: 0MP create light effect, 0MP duration effect, 1MP Move Force (spell) effect</p><p></p><p></p><p>Variations: 1) Range increase to 150 ft, add +1MP</p><p> 2) Duration increase to 10 minutes, add +1MP</p><p></p><p></p><p>Based on the spell of the same name in Ursula K. LeGuin’s <em>A Wizard of Earthsea.</em></p><p></p><p></p><p><em><strong>Transform Blade of Grass into Staff</strong></em></p><p>Transform Nature 0 </p><p>Total MP: 0</p><p>Range: Touch</p><p>Target: A blade of grass or other piece of vegetable matter.</p><p>Duration: 1 minute (D)</p><p></p><p>With this spell, the mage transforms an ordinary piece of grass into a normal quarterstaff.</p><p></p><p>Costs: 0MP transform nature spell</p><p></p><p></p><p>Help here would be useful. I am uncertain if the De-animate (2 MP) enhancement is necessary. That would make the spell a Transform Nature 2 spell, with a total MP cost of 2.</p><p></p><p>Based on a spell in Ursula K. LeGuin’s <em>A Wizard of Earthsea</em>.</p><p></p><p></p><p><em><strong>Lord’s Fire</strong></em></p><p>Create Fire 1</p><p>Total MP: 1</p><p>Range: Touch</p><p>Target: A staff</p><p>Duration: 1 minute (D)</p><p></p><p>Conjures blue flames around the mage’s staff, which do not harm the wielder, but add +1d6 fire damage to attacks. </p><p></p><p>Costs: 1MP elemental weapon effect</p><p></p><p>Based on spell in Stephen R. Donaldson’s <em>Chronicles of Thomas Covenant the Unbeliever</em></p><p></p><p></p><p></p><p></p><p><em><strong>Banefire</strong></em></p><p>Create Fire 1 / Infuse Force 2</p><p>Total MP: 3</p><p>Range: Touch</p><p>Target: A staff</p><p>Duration: 1 minute (D)</p><p></p><p>Conjures red flames around the mage’s staff, which do not harm the wielder, but add +1d6 fire damage to attacks. Additionally, the staff is reinforced and strenghthened, adding +2 to to hit and damage with each attack.</p><p></p><p>Costs: 1MP elemental weapon effect, 2 MP enhance attack effect</p><p></p><p></p><p>Variations: </p><p>1) increase fire damage by 1d6 for each additional MP spent on Create fire.</p><p>2) increase to hit and damage bonus by +1 for each MP spent on Infuse Force.</p><p></p><p></p><p>I came up with this variant of the Lord’s Fire spell, which I think is much more useful.</p><p></p><p></p><p><em><strong>The Wrath of Fenris</strong></em></p><p>Transform Life 2</p><p>Total MP: 2</p><p>Range: Touch</p><p>Target: Self</p><p>Duration: 1 minute (D)</p><p></p><p>The mage assumes the shape of a wolf (CR 1), usually as a last resort, to engage in melee combat.</p><p></p><p>Costs: 2MP Strong Creature enhancement</p><p></p><p></p><p>Variations: </p><p>1) Add +2 MP, assumes the shape of a worg (CR 2). Total MP cost: 4</p><p>2) Add +4 MP, assumes the shape of a dire wolf (CR 3). Total MP cost: 6</p><p></p><p></p><p>This one is mine. Just something I've always wanted my wizard to do, but as a 1st or 2nd level spell. 4th level always seemed too high to me for polymorph. And people always wind up shape changing into four armed ogrillons and such, just for the number crunched attacks...</p></blockquote><p></p>
[QUOTE="Eloy, post: 1551111, member: 10848"] [b]A few spells from old (but good) fantasy novels...[/b] Hi! First of all, congratulations on a job well done to RangerWickett for a great book. Much improved from the original. And congrats on the graduation. Good luck on the job hunt situation. AND get to work on that Lycean Arcana. My credit card and me are getting restless… :-) Anyways, here are a few spells based on some of my favorite fantasy books. Please review them and double check my math. Comments and criticism are welcomed. [I][B]Werelight [/B] [/I] Create light 1/ Move Force 1/ Gen 1 Total MP: 3 Range: 30 feet Area of effect: point in space (20’ radius light) Target: A point in space Duration: Concentration This spell creates a globe of colored light, which moves as the caster wishes within the 30’ range, at a base speed of 30 feet. Costs: 0MP create light effect, 0MP duration effect, 1MP Move Force (spell) effect Variations: 1) Range increase to 150 ft, add +1MP 2) Duration increase to 10 minutes, add +1MP Based on the spell of the same name in Ursula K. LeGuin’s [I]A Wizard of Earthsea.[/I] [I][B]Transform Blade of Grass into Staff[/B][/I] Transform Nature 0 Total MP: 0 Range: Touch Target: A blade of grass or other piece of vegetable matter. Duration: 1 minute (D) With this spell, the mage transforms an ordinary piece of grass into a normal quarterstaff. Costs: 0MP transform nature spell Help here would be useful. I am uncertain if the De-animate (2 MP) enhancement is necessary. That would make the spell a Transform Nature 2 spell, with a total MP cost of 2. Based on a spell in Ursula K. LeGuin’s [I]A Wizard of Earthsea[/I]. [I][B]Lord’s Fire[/B][/I] Create Fire 1 Total MP: 1 Range: Touch Target: A staff Duration: 1 minute (D) Conjures blue flames around the mage’s staff, which do not harm the wielder, but add +1d6 fire damage to attacks. Costs: 1MP elemental weapon effect Based on spell in Stephen R. Donaldson’s [I]Chronicles of Thomas Covenant the Unbeliever[/I] [I][B]Banefire[/B][/I] Create Fire 1 / Infuse Force 2 Total MP: 3 Range: Touch Target: A staff Duration: 1 minute (D) Conjures red flames around the mage’s staff, which do not harm the wielder, but add +1d6 fire damage to attacks. Additionally, the staff is reinforced and strenghthened, adding +2 to to hit and damage with each attack. Costs: 1MP elemental weapon effect, 2 MP enhance attack effect Variations: 1) increase fire damage by 1d6 for each additional MP spent on Create fire. 2) increase to hit and damage bonus by +1 for each MP spent on Infuse Force. I came up with this variant of the Lord’s Fire spell, which I think is much more useful. [I][B]The Wrath of Fenris[/B][/I] Transform Life 2 Total MP: 2 Range: Touch Target: Self Duration: 1 minute (D) The mage assumes the shape of a wolf (CR 1), usually as a last resort, to engage in melee combat. Costs: 2MP Strong Creature enhancement Variations: 1) Add +2 MP, assumes the shape of a worg (CR 2). Total MP cost: 4 2) Add +4 MP, assumes the shape of a dire wolf (CR 3). Total MP cost: 6 This one is mine. Just something I've always wanted my wizard to do, but as a 1st or 2nd level spell. 4th level always seemed too high to me for polymorph. And people always wind up shape changing into four armed ogrillons and such, just for the number crunched attacks... [/QUOTE]
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