*Move Death: "Except when using the Still or Anchor option, a creature’s base movement cannot be reduced below 10 ft. (unless of course its original base speed is less). "
Not to nitpick, but here's a nit. So... what does Move Death do to something with a speed of 10?
*Move Fire: Great notion linking it to spirit. The spark of a soul, fire-scrying, the celestial bodies of the mythological Astral Plane, all point to fire. If you rotated the symbolism, Life or Death would be the next best. Just out of curiosity, how would one Move Fire in the literal sense? Force?
*Move Life: I get a kick out of that table. If it incremented in 13's it would be even better

Does hurling yourself forward at +1000 movement also negate inertia? 'Cause stopping would hurt. (I assume that's a yes, but had to ask)
*In the Move Space Teleport Precision Paragraph, its unclear what the DC's are. Then I saw DC 20. Then I saw the table listing the actual DCs. That's a heart-attack or -burn inducing format.
*Move Time: Maybe the heart attack frequency would be reduced if the introductory Move Time was to Move yourself in Initiative Order? Starting smaller means ending without a universe in flux.
That was probably more specific than you had meant, but I enjoyed myself so you can just... um. Give me more to look at? I didn't get the earlier EoM, but I'll have to get the new one...