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Elements of Magic teaser, Move Element list
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<blockquote data-quote="Blue mage for hire" data-source="post: 1292786" data-attributes="member: 15968"><p>Hi! I have some suggestions for Move Time. How about:</p><p></p><p>0 mp- +1 slots in Initative order</p><p>3 mp- +4 slots in Initative order</p><p>5 mp- Target moves next. (a la Quick from Final Fantasy 5, 6, and maybe 7.)</p><p>12 mp- Gain two turns in a round where everyone else only gains one.</p><p>17 mp- Time stop (as the 9th level spell in D&D)</p><p>18+ mp- This is where you start going back in time, but it shouldn't be too far back. A round, an hour, and a day are all pretty good. A week's pushing it, even for 20 mp. </p><p></p><p>Also, can I recommend a spell list?</p><p>Evoke [Creature]</p><p>function: does damage to creature type. Example Evoke [Undead], for those of you who miss the FF1's White Mages' Harm (Dia) spells.</p><p>0-1d6 versus creature</p><p>1-1d10 + level (max +5)</p><p>3- 3d10 +level (max +15)</p><p>etc, etc, etc!</p><p>Also: No Spellcaster may choose his own type for the spell, i.e. A Lich who is a White Mage (orginal Elements of Magic class) cannot choose to Evoke Undead, Nor an Elven Ranger choose an Evoke spell versus Orcs or Giants, because their humanoids.</p><p></p><p>Whew, My. First. Post. Ever. </p><p>ps. I'm not that much of a Final Fantasy nut, but I bought the orignal EoM and notice just a tiny bit of a connection. Besides that, where did you come up with Green and Grey mages?</p><p></p><p>lol, thats a big post. I really over did it.</p></blockquote><p></p>
[QUOTE="Blue mage for hire, post: 1292786, member: 15968"] Hi! I have some suggestions for Move Time. How about: 0 mp- +1 slots in Initative order 3 mp- +4 slots in Initative order 5 mp- Target moves next. (a la Quick from Final Fantasy 5, 6, and maybe 7.) 12 mp- Gain two turns in a round where everyone else only gains one. 17 mp- Time stop (as the 9th level spell in D&D) 18+ mp- This is where you start going back in time, but it shouldn't be too far back. A round, an hour, and a day are all pretty good. A week's pushing it, even for 20 mp. Also, can I recommend a spell list? Evoke [Creature] function: does damage to creature type. Example Evoke [Undead], for those of you who miss the FF1's White Mages' Harm (Dia) spells. 0-1d6 versus creature 1-1d10 + level (max +5) 3- 3d10 +level (max +15) etc, etc, etc! Also: No Spellcaster may choose his own type for the spell, i.e. A Lich who is a White Mage (orginal Elements of Magic class) cannot choose to Evoke Undead, Nor an Elven Ranger choose an Evoke spell versus Orcs or Giants, because their humanoids. Whew, My. First. Post. Ever. ps. I'm not that much of a Final Fantasy nut, but I bought the orignal EoM and notice just a tiny bit of a connection. Besides that, where did you come up with Green and Grey mages? lol, thats a big post. I really over did it. [/QUOTE]
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