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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elements of Magic - tweak to illusion force spell list
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<blockquote data-quote="Kemrain" data-source="post: 1662499" data-attributes="member: 12153"><p>You had me with you until you introduced Temporary Damage. I can't say I like this idea much. However, the idea of using the MP cost of all Illusion spell lists in a spell to determine Damage dice is a good one. I think RW's idea of tacking Illusion Force onto an Evoke spell to make it illusionary could work, too (though not as well as I'd like.)</p><p></p><p>However, again, the idea of Temporary damage doesn't rub me right. It's an unnecessary mechanic, seems needlessly overcomplicated, and I think a simpler more elegant solution would be better. Not that I'm attacking you or anything, I realise you're rather fond of your idea.</p><p></p><p>You're absolutely right about one thing: what can be done with illusion spells needs to be explained more thoroughly. I think you've got some good ideas, but I don't agree with them all. For instance, while it could work, attaching Illusion spells to Evoke or Summon spells strikes me as a bad idea. You need to take TONS of spell lists to be a good illusionist, and taking additional lists ontop of that, just to be an illusionist, is unnecessary. It weakens the build, and makes them dependant on too many spell lists to be viable and adaptable. With nothing but illusion spells you should be able to cause damage. I like RW's idea to make a "deal Damage" enhancement to Illusion Force- Great Idea, simple, and workable.</p><p></p><p>Sorry to sound so negative. I'm pleased you're addresing the topic, and being as thorough as you are, I just don't care for all of your solutions. Sorry I don't have much to add but criticism. Hope it's constructive.</p><p></p><p>- Kemrain the Scared of Offending...</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1662499, member: 12153"] You had me with you until you introduced Temporary Damage. I can't say I like this idea much. However, the idea of using the MP cost of all Illusion spell lists in a spell to determine Damage dice is a good one. I think RW's idea of tacking Illusion Force onto an Evoke spell to make it illusionary could work, too (though not as well as I'd like.) However, again, the idea of Temporary damage doesn't rub me right. It's an unnecessary mechanic, seems needlessly overcomplicated, and I think a simpler more elegant solution would be better. Not that I'm attacking you or anything, I realise you're rather fond of your idea. You're absolutely right about one thing: what can be done with illusion spells needs to be explained more thoroughly. I think you've got some good ideas, but I don't agree with them all. For instance, while it could work, attaching Illusion spells to Evoke or Summon spells strikes me as a bad idea. You need to take TONS of spell lists to be a good illusionist, and taking additional lists ontop of that, just to be an illusionist, is unnecessary. It weakens the build, and makes them dependant on too many spell lists to be viable and adaptable. With nothing but illusion spells you should be able to cause damage. I like RW's idea to make a "deal Damage" enhancement to Illusion Force- Great Idea, simple, and workable. Sorry to sound so negative. I'm pleased you're addresing the topic, and being as thorough as you are, I just don't care for all of your solutions. Sorry I don't have much to add but criticism. Hope it's constructive. - Kemrain the Scared of Offending... [/QUOTE]
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Elements of Magic - tweak to illusion force spell list
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