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Elements of Magic
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<blockquote data-quote="Terath Ninir" data-source="post: 287640" data-attributes="member: 47"><p>Sorry for the delay. I hope someday soon to get more than four hours of sleep a night. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Elements of Magic uses a different system of magic than the core rules. The only standard spellcasting classes it uses are the Ranger and the Bard, and they each have access to different spells than in the core rules. </p><p></p><p>But you can still have a character similar to a sorcerer/wizard, cleric, or druid. The sorcerer/wizard is replaced by the black mage, the cleric by the white mage, and the druid by the green mage.</p><p></p><p>Instead of learning an individual spell, spellcasters learn spell lists. Each list has spells from 0th to 9th level. They get access to the higher level spells on a list at the same time as in the Core Rules -- so if you're a 5th level spellcaster, you have access to the 0th, 1st, 2nd, and 3rd level spells on every spell list you know.</p><p></p><p>Most spell lists are either Elemental related or Creature related. Black mages specialize in the classic elements -- air, earth, fire, and water. They're pretty similar to sorcerer/wizards. White mages specialize in the elements of Life and Death; they're very similar to a cleric. Green mages specialize in the Creature spells -- enchantments and polymorph spells, especially.</p><p></p><p>In addition to the spell lists, I've turned most divination spells and dispel magic into skills. I think the big reason that most players don't use divination spells much (at least in the campaigns I've been in) is that they're not very versitile. I'm trying to make them more versitile, and more like the sort of divinations you might see in a fantasy novel. I'll include the description of the broadened Intuit Direction skill in another post, so that Morrus can more easily extract it if he wishes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 287640, member: 47"] Sorry for the delay. I hope someday soon to get more than four hours of sleep a night. :) The Elements of Magic uses a different system of magic than the core rules. The only standard spellcasting classes it uses are the Ranger and the Bard, and they each have access to different spells than in the core rules. But you can still have a character similar to a sorcerer/wizard, cleric, or druid. The sorcerer/wizard is replaced by the black mage, the cleric by the white mage, and the druid by the green mage. Instead of learning an individual spell, spellcasters learn spell lists. Each list has spells from 0th to 9th level. They get access to the higher level spells on a list at the same time as in the Core Rules -- so if you're a 5th level spellcaster, you have access to the 0th, 1st, 2nd, and 3rd level spells on every spell list you know. Most spell lists are either Elemental related or Creature related. Black mages specialize in the classic elements -- air, earth, fire, and water. They're pretty similar to sorcerer/wizards. White mages specialize in the elements of Life and Death; they're very similar to a cleric. Green mages specialize in the Creature spells -- enchantments and polymorph spells, especially. In addition to the spell lists, I've turned most divination spells and dispel magic into skills. I think the big reason that most players don't use divination spells much (at least in the campaigns I've been in) is that they're not very versitile. I'm trying to make them more versitile, and more like the sort of divinations you might see in a fantasy novel. I'll include the description of the broadened Intuit Direction skill in another post, so that Morrus can more easily extract it if he wishes. :) [/QUOTE]
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