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Elements of...Wild Spellcraft?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1635127" data-attributes="member: 20805"><p><strong>Wild Magics</strong></p><p></p><p>I use a wild magic system I picked up on Sean Reynolds site.</p><p></p><p> The basic concept is you get 'wild' points you can spend to create a different effect in the spell. The base effect is to modify your caster level. Greater surges do all sorts of wonderous things.</p><p></p><p> It can be converted fairly easily by a wild surge modifying the total MP of a cast spell, then the mage could shape it with the [hopefully] higher MP total.</p><p></p><p> fx, You burn a wild point to create a surge, your surge result ends up being a +6, so you have 6 'free' mana points to spend on the spell. You can't add any lists but you can use enhancements from the ones already in use.</p><p></p><p> fx, you burn a wild point and roll bad, resulting in -4, so the spell gets reduced by 4 MP, possibly fizzling or falling short.</p><p></p><p> Greater surges would remain the same, after altering the table to fit the EoM system. On a greater surge you roll on the table to see what wonderous effect comes into play.</p><p></p><p> Its one of the best, and easiest, wild magic systems I have seen.</p><p></p><p>JMHO</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1635127, member: 20805"] [b]Wild Magics[/b] I use a wild magic system I picked up on Sean Reynolds site. The basic concept is you get 'wild' points you can spend to create a different effect in the spell. The base effect is to modify your caster level. Greater surges do all sorts of wonderous things. It can be converted fairly easily by a wild surge modifying the total MP of a cast spell, then the mage could shape it with the [hopefully] higher MP total. fx, You burn a wild point to create a surge, your surge result ends up being a +6, so you have 6 'free' mana points to spend on the spell. You can't add any lists but you can use enhancements from the ones already in use. fx, you burn a wild point and roll bad, resulting in -4, so the spell gets reduced by 4 MP, possibly fizzling or falling short. Greater surges would remain the same, after altering the table to fit the EoM system. On a greater surge you roll on the table to see what wonderous effect comes into play. Its one of the best, and easiest, wild magic systems I have seen. JMHO [/QUOTE]
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