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[Elements Revised] Spell list fixes - proposed
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1877269" data-attributes="member: 20805"><p><strong>Transform...</strong></p><p></p><p>All the changes look good, altho I think Transform can still use a little more work.</p><p></p><p> I would highly suggest using the MM rules for increases in size, and have the cost to increase be half the increase in strength. Flip the scale for a decrease in size.</p><p></p><p> Here are the appropriate tables from the SRD:</p><p></p><p>[code]</p><p>Table: Changes to Statistics by Size</p><p>Old* New Str Dex Con Nat Armor AC/Attack</p><p>Fine Dimin Same –2 Same Same –4</p><p>Dimin Tiny +2 –2 Same Same –2</p><p>Tiny Small +4 –2 Same Same –1</p><p>Small Medium +4 –2 +2 Same –1</p><p>Medium Large +8 –2 +4 +2 –1</p><p>Large Huge +8 –2 +4 +3 –1</p><p>Huge Gargan +8 Same +4 +4 –2</p><p>Gargan Colossal +8 Same +4 +5 –4</p><p>*Repeat the adjustment if the creature moves up more than one size.</p><p></p><p>Table: Increased Damage By Size</p><p>Old Damage (Each)* New Damage</p><p> 1d2 1d3</p><p> 1d3 1d4</p><p> 1d4 1d6</p><p> 1d6 1d8</p><p> 1d8 2d6</p><p> 1d10 2d8</p><p> 2d6 3d6</p><p> 2d8 3d8</p><p>* Repeat the adjustment if the creature moves up more than one size category.</p><p>[/code]</p><p>I also grant a change in the base move of 5' per, and an increase in Face/Reach by 5' at Large and at Gargantuan. A similar decrease in Face/Reach by 5' at Tiny and Fine. Not sure if that matches the MM, but it comes close.</p><p></p><p>Decreasing size is the direct opposite as far as stat changes.</p><p></p><p>Strong creature enhancement.. was there ever a line about the CR being higher than current? My character is a CR 2 (Drow).. so to transform into anything CR 2 or less should be 0MP {same size of course} right? Changing into a CR 3 would cost 2MP.. or am I just lost on this?</p><p></p><p></p><p>Translate.. Good idea! Any reason for not making it Translate {Creature}? This way you could emulate the various 'Speak with X' spells. Druids could have Translate {animal}, Bards would go for Translate{Humanoid}.</p><p>Techincally you could also have a Translate {alignment} if you are using the alignment languages, which I don't.</p><p></p><p>Last, I agree with both above posters, on the duration and on the not including into TEOM:LA. Much better as either a seperate errata.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1877269, member: 20805"] [b]Transform...[/b] All the changes look good, altho I think Transform can still use a little more work. I would highly suggest using the MM rules for increases in size, and have the cost to increase be half the increase in strength. Flip the scale for a decrease in size. Here are the appropriate tables from the SRD: [code] Table: Changes to Statistics by Size Old* New Str Dex Con Nat Armor AC/Attack Fine Dimin Same –2 Same Same –4 Dimin Tiny +2 –2 Same Same –2 Tiny Small +4 –2 Same Same –1 Small Medium +4 –2 +2 Same –1 Medium Large +8 –2 +4 +2 –1 Large Huge +8 –2 +4 +3 –1 Huge Gargan +8 Same +4 +4 –2 Gargan Colossal +8 Same +4 +5 –4 *Repeat the adjustment if the creature moves up more than one size. Table: Increased Damage By Size Old Damage (Each)* New Damage 1d2 1d3 1d3 1d4 1d4 1d6 1d6 1d8 1d8 2d6 1d10 2d8 2d6 3d6 2d8 3d8 * Repeat the adjustment if the creature moves up more than one size category. [/code] I also grant a change in the base move of 5' per, and an increase in Face/Reach by 5' at Large and at Gargantuan. A similar decrease in Face/Reach by 5' at Tiny and Fine. Not sure if that matches the MM, but it comes close. Decreasing size is the direct opposite as far as stat changes. Strong creature enhancement.. was there ever a line about the CR being higher than current? My character is a CR 2 (Drow).. so to transform into anything CR 2 or less should be 0MP {same size of course} right? Changing into a CR 3 would cost 2MP.. or am I just lost on this? Translate.. Good idea! Any reason for not making it Translate {Creature}? This way you could emulate the various 'Speak with X' spells. Druids could have Translate {animal}, Bards would go for Translate{Humanoid}. Techincally you could also have a Translate {alignment} if you are using the alignment languages, which I don't. Last, I agree with both above posters, on the duration and on the not including into TEOM:LA. Much better as either a seperate errata. [/QUOTE]
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[Elements Revised] Spell list fixes - proposed
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