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[Elements Revised] Spell list fixes - proposed
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<blockquote data-quote="RangerWickett" data-source="post: 1877317" data-attributes="member: 63"><p>I suppose we can include it in a separate document file included in the zip. I just want to make sure it's included with the book somehow, because some of the new material uses the changes in the rules.</p><p></p><p>Size shifting alters only Strength (and even then the bonus is less than the Monster Manual would suggest) because:</p><p></p><p>A) the normal changes are really significant, and I didn't want people to have to pay tons if they just wanted to get a little taller.</p><p>B) I wanted to make sure Transform can't trump Infuse and Abjure for stat-boosting.</p><p>B) book-keeping all the changes that would normally happen is a pain. </p><p></p><p>I think some of you might have misread the table just a bit, though. Each entry's cost is how much it takes to go to that size from the nearest size above or below (depending on if you're enlarging or shrinking).</p><p></p><p>Thus, a human becoming a diminutive toad takes 5 MP (1 to go small, 1 to tiny, 3 to diminutive). A human turning into a 40-ft. tall gargantuan human takes 14 MP (4 to large, 4 to huge, 6 to gargantuan).</p><p></p><p> </p><p>High-CR creatures don't get a discount to shapeshifting. Imagine a 1st level storm giant shaman (CR 13) transforming himself into a beholder (CR 13) by spending only a cantrip. Sure, his raw power level doesn't increase too much, but he would gain much more flexibility than a normal 1st level mage could.</p><p></p><p> </p><p>With the durations, I wanted to keep durations simple. In general, an encounter won't last more than a minute, unless it's a very strange one. For those strange, long encounters, use the 10 minute duration. For an extended scene where you don't want your spells to wear off, use the hour duration. For complete security, use the day duration. Anything between those is just liable to cause frustration. In my games, I don't track time that closely, and honestly the durations are meant to be a little fuzzy. </p><p></p><p>Player: "Has it been an hour yet?"</p><p>DM: "No, your spell is still good for a little while yet."</p><p></p><p>I just don't think getting more specific than that is necessary. Individual groups can of course decide otherwise.</p><p></p><p> </p><p>Good point about the toothpick to board thing. I don't see it as much of a problem, unless you want your character to go around with elaborately-detailed miniatures of useful items, which he can enlarge when needed.</p><p></p><p>As for pebble to boulder, remember the rules override in Transform that says you cannot use Transform as an attack spell. It just doesn't work that way. You could turn pebbles into a boulder and roll the boulder down the hill, but you can't put a pebble on someone's head and then crush them by enlarging it.</p><p></p><p>Any other comments?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1877317, member: 63"] I suppose we can include it in a separate document file included in the zip. I just want to make sure it's included with the book somehow, because some of the new material uses the changes in the rules. Size shifting alters only Strength (and even then the bonus is less than the Monster Manual would suggest) because: A) the normal changes are really significant, and I didn't want people to have to pay tons if they just wanted to get a little taller. B) I wanted to make sure Transform can't trump Infuse and Abjure for stat-boosting. B) book-keeping all the changes that would normally happen is a pain. I think some of you might have misread the table just a bit, though. Each entry's cost is how much it takes to go to that size from the nearest size above or below (depending on if you're enlarging or shrinking). Thus, a human becoming a diminutive toad takes 5 MP (1 to go small, 1 to tiny, 3 to diminutive). A human turning into a 40-ft. tall gargantuan human takes 14 MP (4 to large, 4 to huge, 6 to gargantuan). High-CR creatures don't get a discount to shapeshifting. Imagine a 1st level storm giant shaman (CR 13) transforming himself into a beholder (CR 13) by spending only a cantrip. Sure, his raw power level doesn't increase too much, but he would gain much more flexibility than a normal 1st level mage could. With the durations, I wanted to keep durations simple. In general, an encounter won't last more than a minute, unless it's a very strange one. For those strange, long encounters, use the 10 minute duration. For an extended scene where you don't want your spells to wear off, use the hour duration. For complete security, use the day duration. Anything between those is just liable to cause frustration. In my games, I don't track time that closely, and honestly the durations are meant to be a little fuzzy. Player: "Has it been an hour yet?" DM: "No, your spell is still good for a little while yet." I just don't think getting more specific than that is necessary. Individual groups can of course decide otherwise. Good point about the toothpick to board thing. I don't see it as much of a problem, unless you want your character to go around with elaborately-detailed miniatures of useful items, which he can enlarge when needed. As for pebble to boulder, remember the rules override in Transform that says you cannot use Transform as an attack spell. It just doesn't work that way. You could turn pebbles into a boulder and roll the boulder down the hill, but you can't put a pebble on someone's head and then crush them by enlarging it. Any other comments? [/QUOTE]
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[Elements Revised] Spell list fixes - proposed
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