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[Elements Revised] Spell list fixes - proposed
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1877629" data-attributes="member: 20805"><p><strong>Transform ..size</strong></p><p></p><p>As to the the number crunching.. I would rather a Transform size increase grants the same basic benefits as changing into larger creature.</p><p></p><p> Yes.. I know that sentence sounds weird.</p><p></p><p> An Merrow is basically a Large Humanoid with a swim speed. So, changing Dax into a Large Dax or into a Merrow should grant basically the same benefits. Using the MM table I end up with two differences: Large Dax has a higher dexterity (18) and a Move of 45, Merrow Dax has a low dexterity (12) and a Move of 30, Swim of 40.</p><p></p><p>It does step on the toes of the Infuse/Abjure lists alot, as it would cost almost 30 MP to do this with Infuze and Abjure, however just turning into a Merrow will do that. Either way it would cost Dax 7 MP to cast.</p><p>As GM, I only allow Transforms/Summons for creatures that the player has prewritten up on either a card or a sheet of paper. This keeps it from slowing down gameplay and almost eliminates the book-keeping.</p><p></p><p>I don't know. Transform/Poly has always been really hard to balance in game, both as ease of use and equivilient power. A big part of why I have been playing Dax is to test the balance of these lists, and the biggest bang for my buck has been to transform my partners into Ogres. Strong wizards are usually not a problem.. strong monks and fighters tho :\ </p><p>Perhaps to trim it down a bit, make Transform a Personal list, and have an enhancement to allow for changing someone else.. kinda the Poly-self/Poly-other route. This would make Infuse/Abjure the route for Buffing and Transform the route to go for specialty mage. Its not quite as useful to only be able to change yourself.</p><p>Maybe +4MP to target someone else?</p><p>Another +2 for any additional targets? This would emulate the Mass-Poly.</p><p></p><p>BTW, I was planning on only adding a size increase rule, and the MP cost of this one makes alot of sense.</p><p></p><p>As a side thought.. possible reduction in MP cost for turning into a smaller version of something? For instance Dax turning into a Small Merrow, by these rules, would still cost 7MP {6 for the CR3 +1 for smaller creature} and would grant a significantly reduced dexterity and a Swim speed of 20. But I guess having gills could be worth it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another side note: Any plan on incorperating my comments on creating Poisen?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1877629, member: 20805"] [b]Transform ..size[/b] As to the the number crunching.. I would rather a Transform size increase grants the same basic benefits as changing into larger creature. Yes.. I know that sentence sounds weird. An Merrow is basically a Large Humanoid with a swim speed. So, changing Dax into a Large Dax or into a Merrow should grant basically the same benefits. Using the MM table I end up with two differences: Large Dax has a higher dexterity (18) and a Move of 45, Merrow Dax has a low dexterity (12) and a Move of 30, Swim of 40. It does step on the toes of the Infuse/Abjure lists alot, as it would cost almost 30 MP to do this with Infuze and Abjure, however just turning into a Merrow will do that. Either way it would cost Dax 7 MP to cast. As GM, I only allow Transforms/Summons for creatures that the player has prewritten up on either a card or a sheet of paper. This keeps it from slowing down gameplay and almost eliminates the book-keeping. I don't know. Transform/Poly has always been really hard to balance in game, both as ease of use and equivilient power. A big part of why I have been playing Dax is to test the balance of these lists, and the biggest bang for my buck has been to transform my partners into Ogres. Strong wizards are usually not a problem.. strong monks and fighters tho :\ Perhaps to trim it down a bit, make Transform a Personal list, and have an enhancement to allow for changing someone else.. kinda the Poly-self/Poly-other route. This would make Infuse/Abjure the route for Buffing and Transform the route to go for specialty mage. Its not quite as useful to only be able to change yourself. Maybe +4MP to target someone else? Another +2 for any additional targets? This would emulate the Mass-Poly. BTW, I was planning on only adding a size increase rule, and the MP cost of this one makes alot of sense. As a side thought.. possible reduction in MP cost for turning into a smaller version of something? For instance Dax turning into a Small Merrow, by these rules, would still cost 7MP {6 for the CR3 +1 for smaller creature} and would grant a significantly reduced dexterity and a Swim speed of 20. But I guess having gills could be worth it. :) Another side note: Any plan on incorperating my comments on creating Poisen? [/QUOTE]
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[Elements Revised] Spell list fixes - proposed
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