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[Elements Revised] Spell list fixes - proposed
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<blockquote data-quote="Kemrain" data-source="post: 1887977" data-attributes="member: 12153"><p>You've made it into a critter, and need Transform Construct to change it, as a creature.</p><p></p><p>Translate:</p><p></p><p>RW, this is a <strong><em><u>HORRIBLE</u></em></strong> idea! You're de-volving the system back towards Elements of Magic 1. I was thrilled by how seamless you made the system, with your Nouns and Verbs, but now you're gonna give it this big crease... I think that Translation fits fine under Divination - especially if Speak with Plants is Divination fluff! It works, and makes sense, and it's easy, and I think changing it would be... A crime against humanity!</p><p></p><p>The other changes I like. It's good to see how you modify these things, so I can butcher and reassemble them for my own gamesystem. Much appreciated.</p><p></p><p>Again, I gotta say, Translate should fall under Divination and not it's own spell list. You're breaking the paradigm you worked so hard to create. I believe there should be no spell lists that don't folow the convention of a Noun and a Verb, but I think making Translate Humanoid, Translate Plant, Translate Animal, is a bad, bad, bad idea - Worse even than breaking the paradigm, though not by much... Spell Lists need to be broad, flexible, and adaptable, and these abilities are weak enough to fall under another category, not be one themselves.</p><p></p><p>A Crime Against Humanity!</p><p></p><p>- Kemrain the War Crimes Tribunal.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1887977, member: 12153"] You've made it into a critter, and need Transform Construct to change it, as a creature. Translate: RW, this is a [b][i][u]HORRIBLE[/u][/i][/b][i][u][/u][/i][u][/u] idea! You're de-volving the system back towards Elements of Magic 1. I was thrilled by how seamless you made the system, with your Nouns and Verbs, but now you're gonna give it this big crease... I think that Translation fits fine under Divination - especially if Speak with Plants is Divination fluff! It works, and makes sense, and it's easy, and I think changing it would be... A crime against humanity! The other changes I like. It's good to see how you modify these things, so I can butcher and reassemble them for my own gamesystem. Much appreciated. Again, I gotta say, Translate should fall under Divination and not it's own spell list. You're breaking the paradigm you worked so hard to create. I believe there should be no spell lists that don't folow the convention of a Noun and a Verb, but I think making Translate Humanoid, Translate Plant, Translate Animal, is a bad, bad, bad idea - Worse even than breaking the paradigm, though not by much... Spell Lists need to be broad, flexible, and adaptable, and these abilities are weak enough to fall under another category, not be one themselves. A Crime Against Humanity! - Kemrain the War Crimes Tribunal. [/QUOTE]
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[Elements Revised] Spell list fixes - proposed
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