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[Elements Revised] Spell list fixes - proposed
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<blockquote data-quote="Archus" data-source="post: 1889117" data-attributes="member: 25334"><p>I'll second this sentiment. It was my original one, then I wavered but now I'm back.</p><p></p><p>I never found using Divination to translate awkward. The Divination skill can be seen as "getting information or knowledge" and language is a form of language or knowledge. You could still use Compel [Creature] to do mind-speech but the knowledge of language is out there for Divination to find. If you really don't think the ability and what it can do - change the name.</p><p></p><p>The Noun & Verb paradim is nice and elegant. Adding a Verb only "Translate" would break the symmetry. The skills can be seen as meta manipulation and are clean as they are:</p><p></p><ul> <li data-xf-list-type="ul"> Dispel Magic - Destroying and Controlling magic</li> <li data-xf-list-type="ul"> Divination - Gathering information and knowledge (past, present, and future)</li> <li data-xf-list-type="ul"> Scry - Sensing things at a distance</li> <li data-xf-list-type="ul"> Spellcraft - Analyzing magic</li> </ul><p></p><p>If anything needs changing, I feel that Spellcraft should absorb Dispel Magic and be the raw manipulation, control, and analysis of magic. That reduces the number of skills by one and having spellcraft do all the magic manipulation feels right to me. Right now Spellcraft by itself just doesn't seem like it does enough and controlling magic (overmastery) doesn't quite match up with "dispel". If you don't want to collapse the skill, maybe move the overmastery into spellcraft (the crafting of spells eh) and have only the magic destruction in Dispel.</p><p></p><p>Translate by itself, just doesn't seem enough to warrant a pick by itself even if it doesn't have the noun verb limits. I'd just take compel humanoid and for 4 mp be able to mentally talk with all humanoids and mess with them as well.</p><p></p><p>--Archus</p></blockquote><p></p>
[QUOTE="Archus, post: 1889117, member: 25334"] I'll second this sentiment. It was my original one, then I wavered but now I'm back. I never found using Divination to translate awkward. The Divination skill can be seen as "getting information or knowledge" and language is a form of language or knowledge. You could still use Compel [Creature] to do mind-speech but the knowledge of language is out there for Divination to find. If you really don't think the ability and what it can do - change the name. The Noun & Verb paradim is nice and elegant. Adding a Verb only "Translate" would break the symmetry. The skills can be seen as meta manipulation and are clean as they are: [list] [*] Dispel Magic - Destroying and Controlling magic [*] Divination - Gathering information and knowledge (past, present, and future) [*] Scry - Sensing things at a distance [*] Spellcraft - Analyzing magic [/list] If anything needs changing, I feel that Spellcraft should absorb Dispel Magic and be the raw manipulation, control, and analysis of magic. That reduces the number of skills by one and having spellcraft do all the magic manipulation feels right to me. Right now Spellcraft by itself just doesn't seem like it does enough and controlling magic (overmastery) doesn't quite match up with "dispel". If you don't want to collapse the skill, maybe move the overmastery into spellcraft (the crafting of spells eh) and have only the magic destruction in Dispel. Translate by itself, just doesn't seem enough to warrant a pick by itself even if it doesn't have the noun verb limits. I'd just take compel humanoid and for 4 mp be able to mentally talk with all humanoids and mess with them as well. --Archus [/QUOTE]
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[Elements Revised] Spell list fixes - proposed
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