Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[Elements Revised] Spell list fixes - proposed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="astriemer" data-source="post: 1894984" data-attributes="member: 19771"><p>Couple of thoughts, some of which I think were touched on in the Questions for the Designer thread, but might ought to go into the fixes.</p><p></p><p>1a) Abjure X. Damage Reduction, Greater. The 3.5 rules do allow for multiple GDRs (such as Good and Adamantine) so change the limitation that it can only be taken once to only twice. Should you specify that frivolous materials cannot be taken? "DR 5/cotton candy" for example.</p><p></p><p>1b) Abjure X. Add a way to get DR X/- effects.</p><p></p><p>2) Abjure Death - a mention that it would stop negative energy damage (from core d20 spells), and perhaps a conversion for hp to level (like trade 5 hp of protection to prevent 1 level drain or something like that).</p><p></p><p>3) Divination - add a way for this or some other skill/list (infuse?) to grant a feat temporarily (in particular weapon proficencies, though there are a few d20 core spells that add other feats as well such as cleave)</p><p></p><p>4a) Evoke Space - add the major effect: affects both planes simultaneously</p><p></p><p>4b) Evoke X - add comment that alternate dice can be extrapolated if desired based on average damage?</p><p></p><p>4c) Evoke X - add comment that spell can be made area effect and no save by reducing the damage by 1/2 when creating spell (e.g., a 3 MP spell gives 4d6 damage with either an attack roll or save for 1/2; or a 3 MP spell can give 2d6 damage no save and no attack required.)</p><p></p><p>5) Move Death - example has at reduce level 1 metal becoming dirt (which should be becoming stone...or remove stone level).</p><p></p><p>6) Move Force - perhaps add an enhancement that allows the spell to be used for attacks (ala Spiritual Weapon).</p><p></p><p>7) Scry Special Vision - add guidelines of how to get other senses (Scent, tremorsense, etc.)</p><p></p><p>8) Transform - add a way to add a template to creatures (when transoforming into a completely different creature this is no problem just add the template CR adjustment to the new creature form, but if adding a template to an existing creature (such as the caster) make the cost related to Level Adjustment perhaps to balance the effectiveness for PCs).</p><p></p><p>9) Core d20 spells are frequently limited in effect (for example only granting an attack bonus and not a damage bonus as is normal for infuse force). Include a mechanic (in errata or LA) for allowing a way to take that into effect. We discussed earlier that it isn't much of a limitation for mages who can change their spells on the fly, but couldn't it apply to signature spells somehow as those can't be changed on the fly.</p><p></p><p>Then a couple of questions regarding "why you did it that way."</p><p></p><p>1) Infuse that grants a Strength bonus you double the bonus on, why?</p><p></p><p>2) Evoke Death doesn't do double damage on a crit, yet most of the d20 effects that create similar effects do, why not for EoM?</p><p></p><p>And one clarification question.</p><p></p><p>1) Abjure Life, will this provide the "Other" bonus on Table 3.3 (and others) for most living creatures...thus giving a better bonus than Nature while still affecting most creatures (not undead, elementals, and constructs)?</p></blockquote><p></p>
[QUOTE="astriemer, post: 1894984, member: 19771"] Couple of thoughts, some of which I think were touched on in the Questions for the Designer thread, but might ought to go into the fixes. 1a) Abjure X. Damage Reduction, Greater. The 3.5 rules do allow for multiple GDRs (such as Good and Adamantine) so change the limitation that it can only be taken once to only twice. Should you specify that frivolous materials cannot be taken? "DR 5/cotton candy" for example. 1b) Abjure X. Add a way to get DR X/- effects. 2) Abjure Death - a mention that it would stop negative energy damage (from core d20 spells), and perhaps a conversion for hp to level (like trade 5 hp of protection to prevent 1 level drain or something like that). 3) Divination - add a way for this or some other skill/list (infuse?) to grant a feat temporarily (in particular weapon proficencies, though there are a few d20 core spells that add other feats as well such as cleave) 4a) Evoke Space - add the major effect: affects both planes simultaneously 4b) Evoke X - add comment that alternate dice can be extrapolated if desired based on average damage? 4c) Evoke X - add comment that spell can be made area effect and no save by reducing the damage by 1/2 when creating spell (e.g., a 3 MP spell gives 4d6 damage with either an attack roll or save for 1/2; or a 3 MP spell can give 2d6 damage no save and no attack required.) 5) Move Death - example has at reduce level 1 metal becoming dirt (which should be becoming stone...or remove stone level). 6) Move Force - perhaps add an enhancement that allows the spell to be used for attacks (ala Spiritual Weapon). 7) Scry Special Vision - add guidelines of how to get other senses (Scent, tremorsense, etc.) 8) Transform - add a way to add a template to creatures (when transoforming into a completely different creature this is no problem just add the template CR adjustment to the new creature form, but if adding a template to an existing creature (such as the caster) make the cost related to Level Adjustment perhaps to balance the effectiveness for PCs). 9) Core d20 spells are frequently limited in effect (for example only granting an attack bonus and not a damage bonus as is normal for infuse force). Include a mechanic (in errata or LA) for allowing a way to take that into effect. We discussed earlier that it isn't much of a limitation for mages who can change their spells on the fly, but couldn't it apply to signature spells somehow as those can't be changed on the fly. Then a couple of questions regarding "why you did it that way." 1) Infuse that grants a Strength bonus you double the bonus on, why? 2) Evoke Death doesn't do double damage on a crit, yet most of the d20 effects that create similar effects do, why not for EoM? And one clarification question. 1) Abjure Life, will this provide the "Other" bonus on Table 3.3 (and others) for most living creatures...thus giving a better bonus than Nature while still affecting most creatures (not undead, elementals, and constructs)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[Elements Revised] Spell list fixes - proposed
Top