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[Elements Revised] Spell list fixes - proposed
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<blockquote data-quote="Kemrain" data-source="post: 1899018" data-attributes="member: 12153"><p>I know I'm not RangerWickett, but, I have some feedback and suggested andwers for these questions.</p><p></p><p>Good idea. Should be fixed. Personally, I'd suggest an even cheaper way of adding DR X/Blah OR Blablah, like many outsiders have (This is Greater DR but with 2 penetration options, thus, cheaper.)</p><p></p><p>Also a good idea! I think this was spelled out in the origional EoM, but it needs to be here, too.</p><p></p><p>This would be very hard to do fairly, given thatyou'd need to come up with pricing for each feat, or a guideline for costing them. Not all feats are created equally, and some are just better than others. Which would you rather gain with a 3MP spell, Dodge, or Spring Attack? Making someone pay for each feat the new one requires (that they don't already have) and infuse your ability scores up to meet the prereq's could be a start, but this idea would need to be thoroughly tested for balance issues, even though it's a great one.</p><p></p><p>A, I agree with. Evoke Space should be the Evoke Force that effects inanimate objects, too. B, I don't understand. C, why bother restricting it to AoE spells? All this does is trump Evasion at the cost of reducing damage to all. Isn't that balanced, even on a ray?</p><p></p><p>I noticed that myself. There's a slightly screwey example under Enhance Skills in Infuse [Element] too. Infuse Water 3 gives 12, not 8. But that's nit-picky.</p><p></p><p>As I suggested in my EoM Houserules thread, I think you should be able to do this. I'd also like to see it clarafied if you can either move objects or perform combat maneuvers, or both, with one casting of Move Force? If both, the spell is exceedingly useful.</p><p></p><p>Good idea. I'd like to see this.</p><p></p><p>YES! I'd kill small puppies to get this in there. Metaphores aside, I'd muchly enjoy this option, or at least guidelines on Transform other than simply the sizing mods (which is a GREAT start, but not enough.)</p><p></p><p>What if I want a +2 to Fort saves, but not Reflex and Will? What if all I need is a static bonus to damage? If anything, this makes making magic items very interesting, as you can customize to your heart's content. Very cool idea. I like muchly.</p><p></p><p>I can try to field these... 1, Because there's cheap ways of purchasing effects that simply grant Climb/Fly/Swim speeds, making rolling pointless. But if you can get +24 to Jump from a 3MP spell, it's worth it again.</p><p>2, Consistancy. You only have a chance to crit when you make a touch attack, and you could easily have AoE Level Drain. It's not a <strong>bad</strong> idea, it's just not been implamented. Double all numeric effects on a crit? Rounds of stunning? Etc? Should this be just a Death thing, or are we beefing up all Evoke spells?</p><p></p><p>Yes?</p><p></p><p>- Kemrain your Friendly Neighborhood Not-RangerWickett.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1899018, member: 12153"] I know I'm not RangerWickett, but, I have some feedback and suggested andwers for these questions. Good idea. Should be fixed. Personally, I'd suggest an even cheaper way of adding DR X/Blah OR Blablah, like many outsiders have (This is Greater DR but with 2 penetration options, thus, cheaper.) Also a good idea! I think this was spelled out in the origional EoM, but it needs to be here, too. This would be very hard to do fairly, given thatyou'd need to come up with pricing for each feat, or a guideline for costing them. Not all feats are created equally, and some are just better than others. Which would you rather gain with a 3MP spell, Dodge, or Spring Attack? Making someone pay for each feat the new one requires (that they don't already have) and infuse your ability scores up to meet the prereq's could be a start, but this idea would need to be thoroughly tested for balance issues, even though it's a great one. A, I agree with. Evoke Space should be the Evoke Force that effects inanimate objects, too. B, I don't understand. C, why bother restricting it to AoE spells? All this does is trump Evasion at the cost of reducing damage to all. Isn't that balanced, even on a ray? I noticed that myself. There's a slightly screwey example under Enhance Skills in Infuse [Element] too. Infuse Water 3 gives 12, not 8. But that's nit-picky. As I suggested in my EoM Houserules thread, I think you should be able to do this. I'd also like to see it clarafied if you can either move objects or perform combat maneuvers, or both, with one casting of Move Force? If both, the spell is exceedingly useful. Good idea. I'd like to see this. YES! I'd kill small puppies to get this in there. Metaphores aside, I'd muchly enjoy this option, or at least guidelines on Transform other than simply the sizing mods (which is a GREAT start, but not enough.) What if I want a +2 to Fort saves, but not Reflex and Will? What if all I need is a static bonus to damage? If anything, this makes making magic items very interesting, as you can customize to your heart's content. Very cool idea. I like muchly. I can try to field these... 1, Because there's cheap ways of purchasing effects that simply grant Climb/Fly/Swim speeds, making rolling pointless. But if you can get +24 to Jump from a 3MP spell, it's worth it again. 2, Consistancy. You only have a chance to crit when you make a touch attack, and you could easily have AoE Level Drain. It's not a [b]bad[/b] idea, it's just not been implamented. Double all numeric effects on a crit? Rounds of stunning? Etc? Should this be just a Death thing, or are we beefing up all Evoke spells? Yes? - Kemrain your Friendly Neighborhood Not-RangerWickett. [/QUOTE]
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