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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="nnms" data-source="post: 5922127" data-attributes="member: 83293"><p>I thought Gamma World with no dailies and nothing linked to daily refreshing was much better than 4E as a self contained game.</p><p></p><p>I'm thinking no daily abilities whatsoever might be what I want out of fantasy gaming. Some sort of magic point ability for spells that trickle refreshes (or can be supplemented by sacrificing your own life force/hit points). No daily exploits or abilities.</p><p></p><p>Perhaps exploits could refresh/unlock based on situation based triggers. Adrenaline/limit break based ones after you take damage. Follow up rolls if you get a certain result on an attack roll. That sort of thing.</p><p></p><p>Like chain attacks in the Warmachine miniature game. For example, there are pistol wraiths that if they hit with both of their ghostly dueling pistols get to then make another attack against the target to freeze them. It's called "chain attack: death chill."</p><p></p><p>Perhaps a nice bonus to critical hits would be that they unlock an opportunity to immediately capitalize on with a trick or move.</p></blockquote><p></p>
[QUOTE="nnms, post: 5922127, member: 83293"] I thought Gamma World with no dailies and nothing linked to daily refreshing was much better than 4E as a self contained game. I'm thinking no daily abilities whatsoever might be what I want out of fantasy gaming. Some sort of magic point ability for spells that trickle refreshes (or can be supplemented by sacrificing your own life force/hit points). No daily exploits or abilities. Perhaps exploits could refresh/unlock based on situation based triggers. Adrenaline/limit break based ones after you take damage. Follow up rolls if you get a certain result on an attack roll. That sort of thing. Like chain attacks in the Warmachine miniature game. For example, there are pistol wraiths that if they hit with both of their ghostly dueling pistols get to then make another attack against the target to freeze them. It's called "chain attack: death chill." Perhaps a nice bonus to critical hits would be that they unlock an opportunity to immediately capitalize on with a trick or move. [/QUOTE]
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Community
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Elephant in the room: rogue and fighter dailies.
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