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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Ahnehnois" data-source="post: 5922276" data-attributes="member: 17106"><p>All daily abilities are unbalancing. There is such wide variation for how much characters do in a day, it makes no sense for the rules to assume how much they can or should be able to do in a day (or any unit of time).</p><p></p><p>The other issue of course, is that having all characters use the same ability platform unbalances them. Fighters not having usage limits vs. mages having use limits is how the D&D classes (including the playtest ones) are balanced. The only way to rebalance them would be to change them so all their abilities were of equal power.</p><p></p><p>Tactics involves analyzing a situation, generating a list of options, and choosing one to act on. Managing a meaningless metagame resouce that your character can't understand he has ("Well, I took my extra actions earlier, so I sure can't do it now!") is not tactics. Tactics is: Should I attack wildly or defensively? Should I try to disarm the enemy or just kill him? Should I help my ally or press the assault? (One could term that as more at-will abilities, though these are inherent abilities that everyone should have, not functions of a character class).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5922276, member: 17106"] All daily abilities are unbalancing. There is such wide variation for how much characters do in a day, it makes no sense for the rules to assume how much they can or should be able to do in a day (or any unit of time). The other issue of course, is that having all characters use the same ability platform unbalances them. Fighters not having usage limits vs. mages having use limits is how the D&D classes (including the playtest ones) are balanced. The only way to rebalance them would be to change them so all their abilities were of equal power. Tactics involves analyzing a situation, generating a list of options, and choosing one to act on. Managing a meaningless metagame resouce that your character can't understand he has ("Well, I took my extra actions earlier, so I sure can't do it now!") is not tactics. Tactics is: Should I attack wildly or defensively? Should I try to disarm the enemy or just kill him? Should I help my ally or press the assault? (One could term that as more at-will abilities, though these are inherent abilities that everyone should have, not functions of a character class). [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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