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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Ahnehnois" data-source="post: 5922857" data-attributes="member: 17106"><p>I think it's difficult, but not unsolvable.</p><p></p><p>Action points (or whatever you want to call them) are a great example of this. Trailblazer explicitly makes casters waste action points in order to give non-casters more of an advantage. This is fine. It is optional, and many people like these kinds of rules.</p><p></p><p>However, my fighter's ability to swing a sword a certain way should not be a metagame mechanic.</p><p></p><p>If we had clear separation as to what mechanic was describing the reality of the game world and what mechanic existed for narrative or metagame purposes, that would solve a lot of these debates, as to class abilities, hit points, and many other topics. It would also make it easier for people to tinker with the game and make it work for them.</p><p></p><p>So we should address this by adding unnecessary and arbitrary limitations to fighters and rogues? Now you lost me. Fighter dailies do not in and of themselves achieve this.</p><p></p><p>I think what you're advocating for is better high-level fighter abilities, and less powerful high-level magic. That would be good.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5922857, member: 17106"] I think it's difficult, but not unsolvable. Action points (or whatever you want to call them) are a great example of this. Trailblazer explicitly makes casters waste action points in order to give non-casters more of an advantage. This is fine. It is optional, and many people like these kinds of rules. However, my fighter's ability to swing a sword a certain way should not be a metagame mechanic. If we had clear separation as to what mechanic was describing the reality of the game world and what mechanic existed for narrative or metagame purposes, that would solve a lot of these debates, as to class abilities, hit points, and many other topics. It would also make it easier for people to tinker with the game and make it work for them. So we should address this by adding unnecessary and arbitrary limitations to fighters and rogues? Now you lost me. Fighter dailies do not in and of themselves achieve this. I think what you're advocating for is better high-level fighter abilities, and less powerful high-level magic. That would be good. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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