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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="pemerton" data-source="post: 5922890" data-attributes="member: 42582"><p>I don't agree that a fatigue mechanics is preferable to daily powers. D&D has long run on a daily cycle - for spells, for healing (which until 4e was mostly linked to spells anyway), for travel etc.</p><p></p><p>Putting all PCs onto the same cycle makes managing pacing, and enabling PCs to make comparably balanced contributions to encounters, much easier.</p><p></p><p></p><p>D&D has always combined its fiction with its meta. Hit points are both fiction (toughness, etc) and meta (luck, divine favour). Likewise for martial dailies. It's part of the charm of D&D, and in my view a strength. It makes various things - both mechanical aspects of play, and story aspects of play - possible that would be much harder to achieve in a system that was pure process simulation + action points.</p><p></p><p>As for whether daily powers are unbalancing - not when all PCs have them.</p><p></p><p>And as for a fighter's ability to swing a sword a certain way being metagame - why not? Sometimes you get luckier - hit harder, hit a more vulnerable area, whatever. That's what martial dailies are for.</p><p></p><p>Fully agreed. And this is what martial dailies are for. A combination of luck (you're guaranteed to get some big-damage hits off) and narrative control (you're guaranteed that some of your hits will do more than just hit point ablation).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5922890, member: 42582"] I don't agree that a fatigue mechanics is preferable to daily powers. D&D has long run on a daily cycle - for spells, for healing (which until 4e was mostly linked to spells anyway), for travel etc. Putting all PCs onto the same cycle makes managing pacing, and enabling PCs to make comparably balanced contributions to encounters, much easier. D&D has always combined its fiction with its meta. Hit points are both fiction (toughness, etc) and meta (luck, divine favour). Likewise for martial dailies. It's part of the charm of D&D, and in my view a strength. It makes various things - both mechanical aspects of play, and story aspects of play - possible that would be much harder to achieve in a system that was pure process simulation + action points. As for whether daily powers are unbalancing - not when all PCs have them. And as for a fighter's ability to swing a sword a certain way being metagame - why not? Sometimes you get luckier - hit harder, hit a more vulnerable area, whatever. That's what martial dailies are for. Fully agreed. And this is what martial dailies are for. A combination of luck (you're guaranteed to get some big-damage hits off) and narrative control (you're guaranteed that some of your hits will do more than just hit point ablation). [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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