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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="ferratus" data-source="post: 5922926" data-attributes="member: 55966"><p>I groked the 4e idea that you were describing a scene rather than real world mechanics which is why, "why can't I do this next round" doesn't bother me like it does Mr. A. </p><p></p><p>However, I do think that basic conceit of 4e is at odds with its structure, which is heavy tactical planning. You are planning what you are going to do, rather than planning what happens. In that sense, the surprising display of prowess wasn't surprising, but repetative or unreliable. It tried to merge two different rpg styles (tatics and dramatic scene making) but it never quite met in the middle.</p><p></p><p></p><p></p><p>Why? Wizards do it. Many 4e at-will powers do it. Why can't you trade the ability to do damage for the ability to do conditions, do conditions as a result of a critical hit, or have energy points in a pool that you expend over a day to do conditions? </p><p></p><p>Especially if you consider opponents are going back to being killed in 1-4 rounds again (for combat speed). Giving one opponent a crippling condition or locking him down while every body else does their own thing doesn't seem all that unbalancing to me at all. They are pretty much dead quickly whether you do a condition first or you just overwhelm them with raw damage.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5922926, member: 55966"] I groked the 4e idea that you were describing a scene rather than real world mechanics which is why, "why can't I do this next round" doesn't bother me like it does Mr. A. However, I do think that basic conceit of 4e is at odds with its structure, which is heavy tactical planning. You are planning what you are going to do, rather than planning what happens. In that sense, the surprising display of prowess wasn't surprising, but repetative or unreliable. It tried to merge two different rpg styles (tatics and dramatic scene making) but it never quite met in the middle. Why? Wizards do it. Many 4e at-will powers do it. Why can't you trade the ability to do damage for the ability to do conditions, do conditions as a result of a critical hit, or have energy points in a pool that you expend over a day to do conditions? Especially if you consider opponents are going back to being killed in 1-4 rounds again (for combat speed). Giving one opponent a crippling condition or locking him down while every body else does their own thing doesn't seem all that unbalancing to me at all. They are pretty much dead quickly whether you do a condition first or you just overwhelm them with raw damage. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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